Searched refs:FF_NOSHADE (Results 1 – 17 of 17) sorted by relevance
16 FF_NOSHADE = 0x20, //Does it mess with the lighting? enumerator
205 …P_Add3DFloor(sec, sec2, master, FF_EXISTS | FF_THISINSIDE | FF_RENDERPLANES | FF_NOSHADE | FF_SEET… in P_Add3DFloor()266 flags=FF_EXISTS|FF_RENDERPLANES|FF_INVERTPLANES|FF_NOSHADE|FF_FIX; in P_Set3DFloor()283 if (param2&1) flags |= FF_NOSHADE; in P_Set3DFloor()602 if ( !(rover->flags & FF_EXISTS) || rover->flags & FF_NOSHADE ) in P_Recalculate3DFloors()
1164 if (!(fakeFloor->flags & FF_NOSHADE) || (fakeFloor->flags & (FF_RENDERPLANES|FF_RENDERSIDES))) in R_Subsector()1225 if (!(fakeFloor->flags & FF_NOSHADE) || (fakeFloor->flags & (FF_RENDERPLANES|FF_RENDERSIDES))) in R_Subsector()
6431 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6510 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6519 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6534 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6550 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6559 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6574 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6623 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6631 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()6639 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()[all …]
1105 if ((rover->flags & FF_EXISTS) && (!(rover->flags & FF_NOSHADE) in R_Prep3DFloors()1140 if (!(rover->flags & FF_EXISTS) || (rover->flags & FF_NOSHADE in R_Prep3DFloors()1178 if (best->flags & FF_NOSHADE) in R_Prep3DFloors()
126 FF_NOSHADE = 0x40, ///< Messes with the lighting? enumerator
5202 {"FF_NOSHADE",FF_NOSHADE}, ///< Messes with the lighting?
383 if ((rlight->flags & FF_NOSHADE)) in R_RenderMaskedSegRange()920 lighteffect = !(dc_lightlist[i].flags & FF_NOSHADE); in R_RenderThickSideRange()
1092 if (!(sector->lightlist[i].caster->flags & FF_NOSHADE)) in R_SplitSprite()
1015 && (!(rover->flags & FF_NOSHADE) in R_Prep3DFloors()1054 || ((rover->flags & FF_NOSHADE) in R_Prep3DFloors()1095 if(best->flags & FF_NOSHADE) in R_Prep3DFloors()
221 FF_NOSHADE = 0x20, //No light effect enumerator
1057 if( ff_light->flags & FF_NOSHADE ) in R_RenderMaskedSegRange()1180 if((rlight->flags & FF_NOSHADE)) in R_RenderMaskedSegRange()1404 && !(frontsector->lightlist[i+1].flags & FF_NOSHADE) ) in R_RenderThickSideRange()1423 if( ff_light->flags & FF_NOSHADE ) in R_RenderThickSideRange()1581 lighteffect = !(rlight->flags & FF_NOSHADE); in R_RenderThickSideRange()
3347 |FF_NOSHADE|FF_CUTSOLIDS|FF_CUTEXTRA ); in P_SpawnSpecials()3363 |FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA ); in P_SpawnSpecials()
1352 if(!(ff_light->caster->flags & FF_NOSHADE)) in R_Split_Sprite_over_FFloor()
333 FF_NOSHADE {value = 64; text = "Doesn't cast a shadow.";}
334 FF_NOSHADE {value = 64; text = "Doesn't cast a shadow.";}
902 if (!(list[i].flags & FF_NOSHADE)) in HWR_SplitWall()3911 if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES)) in HWR_SplitSprite()