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Searched refs:FF_NOSHADE (Results 1 – 17 of 17) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.h16 FF_NOSHADE = 0x20, //Does it mess with the lighting? enumerator
H A Dp_3dfloors.cpp205 …P_Add3DFloor(sec, sec2, master, FF_EXISTS | FF_THISINSIDE | FF_RENDERPLANES | FF_NOSHADE | FF_SEET… in P_Add3DFloor()
266 flags=FF_EXISTS|FF_RENDERPLANES|FF_INVERTPLANES|FF_NOSHADE|FF_FIX; in P_Set3DFloor()
283 if (param2&1) flags |= FF_NOSHADE; in P_Set3DFloor()
602 if ( !(rover->flags & FF_EXISTS) || rover->flags & FF_NOSHADE ) in P_Recalculate3DFloors()
H A Dr_bsp.cpp1164 if (!(fakeFloor->flags & FF_NOSHADE) || (fakeFloor->flags & (FF_RENDERPLANES|FF_RENDERSIDES))) in R_Subsector()
1225 if (!(fakeFloor->flags & FF_NOSHADE) || (fakeFloor->flags & (FF_RENDERPLANES|FF_RENDERSIDES))) in R_Subsector()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_spec.c6431 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6510 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6519 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6534 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6550 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6559 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6574 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6623 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6631 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
6639 ffloorflags |= FF_NOSHADE; in P_SpawnSpecials()
[all …]
H A Dr_bsp.c1105 if ((rover->flags & FF_EXISTS) && (!(rover->flags & FF_NOSHADE) in R_Prep3DFloors()
1140 if (!(rover->flags & FF_EXISTS) || (rover->flags & FF_NOSHADE in R_Prep3DFloors()
1178 if (best->flags & FF_NOSHADE) in R_Prep3DFloors()
H A Dr_defs.h126 FF_NOSHADE = 0x40, ///< Messes with the lighting? enumerator
H A Ddeh_tables.c5202 {"FF_NOSHADE",FF_NOSHADE}, ///< Messes with the lighting?
H A Dr_segs.c383 if ((rlight->flags & FF_NOSHADE)) in R_RenderMaskedSegRange()
920 lighteffect = !(dc_lightlist[i].flags & FF_NOSHADE); in R_RenderThickSideRange()
H A Dr_things.c1092 if (!(sector->lightlist[i].caster->flags & FF_NOSHADE)) in R_SplitSprite()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c1015 && (!(rover->flags & FF_NOSHADE) in R_Prep3DFloors()
1054 || ((rover->flags & FF_NOSHADE) in R_Prep3DFloors()
1095 if(best->flags & FF_NOSHADE) in R_Prep3DFloors()
H A Dr_defs.h221 FF_NOSHADE = 0x20, //No light effect enumerator
H A Dr_segs.c1057 if( ff_light->flags & FF_NOSHADE ) in R_RenderMaskedSegRange()
1180 if((rlight->flags & FF_NOSHADE)) in R_RenderMaskedSegRange()
1404 && !(frontsector->lightlist[i+1].flags & FF_NOSHADE) ) in R_RenderThickSideRange()
1423 if( ff_light->flags & FF_NOSHADE ) in R_RenderThickSideRange()
1581 lighteffect = !(rlight->flags & FF_NOSHADE); in R_RenderThickSideRange()
H A Dp_spec.c3347 |FF_NOSHADE|FF_CUTSOLIDS|FF_CUTEXTRA ); in P_SpawnSpecials()
3363 |FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA ); in P_SpawnSpecials()
H A Dr_things.c1352 if(!(ff_light->caster->flags & FF_NOSHADE)) in R_Split_Sprite_over_FFloor()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/
H A DSrb2-20wb.cfg333 FF_NOSHADE {value = 64; text = "Doesn't cast a shadow.";}
H A DSrb2-21wb.cfg334 FF_NOSHADE {value = 64; text = "Doesn't cast a shadow.";}
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c902 if (!(list[i].flags & FF_NOSHADE)) in HWR_SplitWall()
3911 if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES)) in HWR_SplitSprite()