Searched refs:FF_SLAB_SHADOW (Results 1 – 3 of 3) sorted by relevance
1019 if(rover->flags & FF_SLAB_SHADOW) // uses two entries in R_Prep3DFloors()1066 if(rover->flags & FF_SLAB_SHADOW in R_Prep3DFloors()1108 if(best->flags & FF_SLAB_SHADOW) in R_Prep3DFloors()
220 FF_SLAB_SHADOW = 0x10, //Make two lightlist entries to contain light enumerator
3075 |FF_SLAB_SHADOW|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES,3078 |FF_SLAB_SHADOW|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES,3082 |FF_SLAB_SHADOW|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES,3442 FF_EXISTS|FF_SLAB_SHADOW|FF_CUTSPRITES ); in P_SpawnSpecials()