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Searched refs:FF_SLAB_SHADOW (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c1019 if(rover->flags & FF_SLAB_SHADOW) // uses two entries in R_Prep3DFloors()
1066 if(rover->flags & FF_SLAB_SHADOW in R_Prep3DFloors()
1108 if(best->flags & FF_SLAB_SHADOW) in R_Prep3DFloors()
H A Dr_defs.h220 FF_SLAB_SHADOW = 0x10, //Make two lightlist entries to contain light enumerator
H A Dp_spec.c3075 |FF_SLAB_SHADOW|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES,
3078 |FF_SLAB_SHADOW|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES,
3082 |FF_SLAB_SHADOW|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES,
3442 FF_EXISTS|FF_SLAB_SHADOW|FF_CUTSPRITES ); in P_SpawnSpecials()