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Searched refs:FIELD_VECTOR (Results 1 – 25 of 27) sorted by relevance

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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/target/
H A Dspawn.qc188 case FIELD_VECTOR:
204 case FIELD_VECTOR:
228 if(data.y == FIELD_VECTOR)
/dports/cad/libredwg/libredwg-0.12.4/src/
H A Ddwg.spec4864 FIELD_VECTOR (bulges, BD, num_bulges, 42);
4951 FIELD_VECTOR (bulges, BD, num_bulges);
8231 FIELD_VECTOR (edges, BL, num_edges, 94)
8252 FIELD_VECTOR (edges, BL, num_edges, 94)
9109 FIELD_VECTOR (hours, B, num_hours, 290);
9346 FIELD_VECTOR (steps, BL, num_steps, 90); //1
9364 FIELD_VECTOR (steps, BL, num_steps, 90);
11239 FIELD_VECTOR (shorts, BS, num_hdls, 74);
11243 FIELD_VECTOR (codes, BL, num_codes, 76);
11259 FIELD_VECTOR (shorts, BS, num_hdls, 74);
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H A Dprint.c244 #define FIELD_VECTOR(name, type, size, dxf) \ macro
H A Dout_geojson.c354 #define FIELD_VECTOR(name, type, size, dxf) \ macro
H A Dout_json.c685 #define FIELD_VECTOR(nam, type, size, dxf) \ macro
1977 FIELD_VECTOR (histories, RL, num_histories, 0) in json_section_revhistory()
H A Dfree.c218 #define FIELD_VECTOR(name, type, size, dxf) \ macro
H A Ddec_macros.h1079 #define FIELD_VECTOR(name, type, size, dxf) \ macro
H A Din_json.c223 #define FIELD_VECTOR(nam, typ, _sizef, dxf) \ macro
3713 FIELD_VECTOR (histories, RL, num_histories, 0) in json_RevHistory()
H A Dencode.c563 #define FIELD_VECTOR(nam, type, size, dxf) \ macro
2583 FIELD_VECTOR (handlers[i].data, RC, handlers[i].size, 0); in dwg_encode()
H A Dout_dxfb.c737 #define FIELD_VECTOR(nam, type, size, dxf) \ macro
H A Ddecode.c444 FIELD_VECTOR (dashes_r11, RD, num_dashes, 340); in decode_preR13_section()
1513 FIELD_VECTOR (handlers[i].data, RC, handlers[i].size, 0); in decode_R13_R2000()
H A Dout_dxf.c747 #define FIELD_VECTOR(nam, type, size, dxf) \ macro
/dports/games/xonotic/Xonotic/source/qcsrc/lib/
H A Dspawnfunc.qh15 case FIELD_VECTOR:
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/
H A Dmenudefs.qc520 float FIELD_VECTOR = 3;
H A Dcsprogsdefs.qc1419 float FIELD_VECTOR = 3;
H A Ddpextensions.qc718 float FIELD_VECTOR = 3;
/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/
H A Dmenudefs.qc523 float FIELD_VECTOR = 3;
H A Dcsprogsdefs.qc1412 float FIELD_VECTOR = 3;
H A Ddpextensions.qc715 float FIELD_VECTOR = 3;
/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/
H A Dmenudefs.qc523 float FIELD_VECTOR = 3;
H A Dcsprogsdefs.qc1415 float FIELD_VECTOR = 3;
/dports/games/darkplaces/darkplaces/dpdefs/
H A Dmenudefs.qc523 float FIELD_VECTOR = 3;
H A Dcsprogsdefs.qc1412 float FIELD_VECTOR = 3;
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Ddpextensions.qc688 float FIELD_VECTOR = 3;
/dports/cad/libredwg/libredwg-0.12.4/
H A DChangeLog8469 use FIELD_VECTOR for filedeplist (much easier than a REPEAT block).
9035 FIELD_VECTOR overflows apparently dont free all fields
15008 We cannot use FIELD_VECTOR with 3BD here unfortunately
18971 fix FIELD_VECTOR: LWPLINE bulges,
20220 replace FIELD_VECTOR RC with FIELD_TF
20539 HANDLE_VECTOR, FIELD_VECTOR (esp. for TV),

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