/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/target/ |
H A D | spawn.qc | 188 case FIELD_VECTOR: 204 case FIELD_VECTOR: 228 if(data.y == FIELD_VECTOR)
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/dports/cad/libredwg/libredwg-0.12.4/src/ |
H A D | dwg.spec | 4864 FIELD_VECTOR (bulges, BD, num_bulges, 42); 4951 FIELD_VECTOR (bulges, BD, num_bulges); 8231 FIELD_VECTOR (edges, BL, num_edges, 94) 8252 FIELD_VECTOR (edges, BL, num_edges, 94) 9109 FIELD_VECTOR (hours, B, num_hours, 290); 9346 FIELD_VECTOR (steps, BL, num_steps, 90); //1 9364 FIELD_VECTOR (steps, BL, num_steps, 90); 11239 FIELD_VECTOR (shorts, BS, num_hdls, 74); 11243 FIELD_VECTOR (codes, BL, num_codes, 76); 11259 FIELD_VECTOR (shorts, BS, num_hdls, 74); [all …]
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H A D | print.c | 244 #define FIELD_VECTOR(name, type, size, dxf) \ macro
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H A D | out_geojson.c | 354 #define FIELD_VECTOR(name, type, size, dxf) \ macro
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H A D | out_json.c | 685 #define FIELD_VECTOR(nam, type, size, dxf) \ macro 1977 FIELD_VECTOR (histories, RL, num_histories, 0) in json_section_revhistory()
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H A D | free.c | 218 #define FIELD_VECTOR(name, type, size, dxf) \ macro
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H A D | dec_macros.h | 1079 #define FIELD_VECTOR(name, type, size, dxf) \ macro
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H A D | in_json.c | 223 #define FIELD_VECTOR(nam, typ, _sizef, dxf) \ macro 3713 FIELD_VECTOR (histories, RL, num_histories, 0) in json_RevHistory()
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H A D | encode.c | 563 #define FIELD_VECTOR(nam, type, size, dxf) \ macro 2583 FIELD_VECTOR (handlers[i].data, RC, handlers[i].size, 0); in dwg_encode()
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H A D | out_dxfb.c | 737 #define FIELD_VECTOR(nam, type, size, dxf) \ macro
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H A D | decode.c | 444 FIELD_VECTOR (dashes_r11, RD, num_dashes, 340); in decode_preR13_section() 1513 FIELD_VECTOR (handlers[i].data, RC, handlers[i].size, 0); in decode_R13_R2000()
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H A D | out_dxf.c | 747 #define FIELD_VECTOR(nam, type, size, dxf) \ macro
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/dports/games/xonotic/Xonotic/source/qcsrc/lib/ |
H A D | spawnfunc.qh | 15 case FIELD_VECTOR:
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/dpdefs/ |
H A D | menudefs.qc | 520 float FIELD_VECTOR = 3;
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H A D | csprogsdefs.qc | 1419 float FIELD_VECTOR = 3;
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H A D | dpextensions.qc | 718 float FIELD_VECTOR = 3;
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/dports/games/xonotic/Xonotic/source/darkplaces/dpdefs/ |
H A D | menudefs.qc | 523 float FIELD_VECTOR = 3;
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H A D | csprogsdefs.qc | 1412 float FIELD_VECTOR = 3;
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H A D | dpextensions.qc | 715 float FIELD_VECTOR = 3;
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/dports/games/xonotic/Xonotic/source/qcsrc/dpdefs/upstream/ |
H A D | menudefs.qc | 523 float FIELD_VECTOR = 3;
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H A D | csprogsdefs.qc | 1415 float FIELD_VECTOR = 3;
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/dports/games/darkplaces/darkplaces/dpdefs/ |
H A D | menudefs.qc | 523 float FIELD_VECTOR = 3;
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H A D | csprogsdefs.qc | 1412 float FIELD_VECTOR = 3;
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | dpextensions.qc | 688 float FIELD_VECTOR = 3;
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/dports/cad/libredwg/libredwg-0.12.4/ |
H A D | ChangeLog | 8469 use FIELD_VECTOR for filedeplist (much easier than a REPEAT block). 9035 FIELD_VECTOR overflows apparently dont free all fields 15008 We cannot use FIELD_VECTOR with 3BD here unfortunately 18971 fix FIELD_VECTOR: LWPLINE bulges, 20220 replace FIELD_VECTOR RC with FIELD_TF 20539 HANDLE_VECTOR, FIELD_VECTOR (esp. for TV),
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