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Searched refs:FIGHT_ANIMATE (Results 1 – 3 of 3) sorted by relevance

/dports/games/ksirk/ksirk-21.12.3/ksirk/GameLogic/
H A Dgameautomaton.h166 FIGHT_ANIMATE, enumerator
H A Dgameautomaton.cpp374 case FIGHT_ANIMATE: in run()
1870 state(FIGHT_ANIMATE); in movingFigthersArrived()
/dports/games/ksirk/ksirk-21.12.3/ksirk/
H A Dkgamewin.cpp2860 case GameLogic::GameAutomaton::FIGHT_ANIMATE:; in displayButtonsForState()