Searched refs:FIGURE_ENEMY53_AXE (Results 1 – 10 of 10) sorted by relevance
/dports/games/julius/julius-1.7.0/src/figure/ |
H A D | sound.c | 52 case FIGURE_ENEMY53_AXE: in figure_play_die_sound() 115 case FIGURE_ENEMY53_AXE: in figure_play_hit_sound()
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H A D | type.h | 66 FIGURE_ENEMY53_AXE = 53, enumerator
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H A D | name.c | 150 case FIGURE_ENEMY53_AXE: in figure_name_get()
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/dports/games/augustus/augustus-3.1.0/src/figure/ |
H A D | sound.c | 56 case FIGURE_ENEMY53_AXE: in figure_play_die_sound() 128 case FIGURE_ENEMY53_AXE: in figure_play_hit_sound()
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H A D | type.h | 66 FIGURE_ENEMY53_AXE = 53, enumerator
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H A D | name.c | 161 case FIGURE_ENEMY53_AXE: in figure_name_get()
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/dports/games/julius/julius-1.7.0/src/scenario/ |
H A D | invasion.c | 59 {50, 50, 0, {FIGURE_ENEMY50_SWORD, FIGURE_ENEMY53_AXE, 0}, FORMATION_ENEMY_MOB}, // gaul
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/dports/games/julius/julius-1.7.0/src/window/building/ |
H A D | figures.c | 331 } else if (type >= FIGURE_ENEMY43_SPEAR && type <= FIGURE_ENEMY53_AXE) { in draw_figure_info()
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/dports/games/augustus/augustus-3.1.0/src/scenario/ |
H A D | invasion.c | 60 {50, 50, 0, {FIGURE_ENEMY50_SWORD, FIGURE_ENEMY53_AXE, 0}, FORMATION_ENEMY_MOB}, // gaul
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/dports/games/augustus/augustus-3.1.0/src/window/building/ |
H A D | figures.c | 466 } else if (type >= FIGURE_ENEMY43_SPEAR && type <= FIGURE_ENEMY53_AXE) { in draw_figure_info()
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