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Searched refs:FIGURE_ENEMY53_AXE (Results 1 – 10 of 10) sorted by relevance

/dports/games/julius/julius-1.7.0/src/figure/
H A Dsound.c52 case FIGURE_ENEMY53_AXE: in figure_play_die_sound()
115 case FIGURE_ENEMY53_AXE: in figure_play_hit_sound()
H A Dtype.h66 FIGURE_ENEMY53_AXE = 53, enumerator
H A Dname.c150 case FIGURE_ENEMY53_AXE: in figure_name_get()
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dsound.c56 case FIGURE_ENEMY53_AXE: in figure_play_die_sound()
128 case FIGURE_ENEMY53_AXE: in figure_play_hit_sound()
H A Dtype.h66 FIGURE_ENEMY53_AXE = 53, enumerator
H A Dname.c161 case FIGURE_ENEMY53_AXE: in figure_name_get()
/dports/games/julius/julius-1.7.0/src/scenario/
H A Dinvasion.c59 {50, 50, 0, {FIGURE_ENEMY50_SWORD, FIGURE_ENEMY53_AXE, 0}, FORMATION_ENEMY_MOB}, // gaul
/dports/games/julius/julius-1.7.0/src/window/building/
H A Dfigures.c331 } else if (type >= FIGURE_ENEMY43_SPEAR && type <= FIGURE_ENEMY53_AXE) { in draw_figure_info()
/dports/games/augustus/augustus-3.1.0/src/scenario/
H A Dinvasion.c60 {50, 50, 0, {FIGURE_ENEMY50_SWORD, FIGURE_ENEMY53_AXE, 0}, FORMATION_ENEMY_MOB}, // gaul
/dports/games/augustus/augustus-3.1.0/src/window/building/
H A Dfigures.c466 } else if (type >= FIGURE_ENEMY43_SPEAR && type <= FIGURE_ENEMY53_AXE) { in draw_figure_info()