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Searched refs:FIGURE_RIOTER (Results 1 – 15 of 15) sorted by relevance

/dports/games/julius/julius-1.7.0/src/figure/
H A Dtype.h37 FIGURE_RIOTER = 24, enumerator
H A Dcombat.c160 if (figure_is_enemy(f) || f->type == FIGURE_RIOTER || is_attacking_native(f)) { in figure_combat_get_target_for_soldier()
181 if (figure_is_enemy(f) || f->type == FIGURE_RIOTER || is_attacking_native(f)) { in figure_combat_get_target_for_soldier()
H A Dphrase.c544 case FIGURE_RIOTER: in phrase_based_on_figure_state()
H A Dservice.c427 case FIGURE_RIOTER: in figure_service_provide_coverage()
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dtype.h37 FIGURE_RIOTER = 24, enumerator
H A Dcombat.c161 if (figure_is_enemy(f) || f->type == FIGURE_RIOTER || is_attacking_native(f)) { in figure_combat_get_target_for_soldier()
182 if (figure_is_enemy(f) || f->type == FIGURE_RIOTER || is_attacking_native(f)) { in figure_combat_get_target_for_soldier()
H A Dphrase.c635 case FIGURE_RIOTER: in phrase_based_on_figure_state()
H A Dservice.c640 case FIGURE_RIOTER: in figure_service_provide_coverage()
/dports/games/julius/julius-1.7.0/src/widget/
H A Dcity_overlay_risks.c77 f->type == FIGURE_CRIMINAL || f->type == FIGURE_RIOTER; in show_figure_crime()
/dports/games/julius/julius-1.7.0/src/figuretype/
H A Dcrime.c53 figure *f = figure_create(FIGURE_RIOTER, x_road, y_road, DIR_4_BOTTOM); in generate_rioter()
H A Dmaintenance.c105 if (f->type == FIGURE_RIOTER || f->type == FIGURE_ENEMY54_GLADIATOR) { in get_nearest_enemy()
/dports/games/augustus/augustus-3.1.0/src/widget/
H A Dcity_overlay_risks.c100 f->type == FIGURE_CRIMINAL || f->type == FIGURE_RIOTER || f->type == FIGURE_PROTESTER in show_figure_crime()
/dports/games/augustus/augustus-3.1.0/src/figuretype/
H A Dcrime.c142 figure *f = figure_create(FIGURE_RIOTER, x_road, y_road, DIR_4_BOTTOM); in generate_rioter()
H A Dmaintenance.c101 if (f->type == FIGURE_RIOTER || f->type == FIGURE_ENEMY54_GLADIATOR) { in get_enemy_distance()
H A Dentertainer.c239 if (f->type == FIGURE_RIOTER || f->type == FIGURE_ENEMY54_GLADIATOR) { in get_enemy_distance()