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Searched refs:FILTER_AIRCRAFT (Results 1 – 6 of 6) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory.h50 FILTER_AIRCRAFT, /**< Aircrafts. */ enumerator
H A Dcl_inventory.cpp338 case FILTER_AIRCRAFT: in INV_ItemMatchesFilter()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_produce_callbacks.cpp141 } else if (produceCategory == FILTER_AIRCRAFT) { in PR_UpdateProductionList()
365 if (produceCategory == FILTER_AIRCRAFT) in PR_ProductionInfo()
424 if (produceCategory == FILTER_AIRCRAFT) { in PR_ProductionListRightClick_f()
496 } else if (produceCategory == FILTER_AIRCRAFT) { in PR_ProductionListClick_f()
559 if (produceCategory == FILTER_AIRCRAFT) { in PR_ProductionType_f()
H A Dcp_market_callbacks.cpp424 case FILTER_AIRCRAFT: { in BS_FillMarket_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_baseinventory.cpp798 Com_RegisterConstInt("FILTER_AIRCRAFT", FILTER_AIRCRAFT); in UI_RegisterBaseInventoryNode()
H A Dui_node_container.cpp108 assert(MAX_CONTAINERS >= FILTER_AIRCRAFT); in UI_ContainerNodeUpdateEquipment()