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Searched refs:FILTER_DISASSEMBLY (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory.h53 FILTER_DISASSEMBLY, enumerator
H A Dcl_inventory.cpp341 case FILTER_DISASSEMBLY: in INV_ItemMatchesFilter()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_produce_callbacks.cpp123 if (produceCategory == FILTER_DISASSEMBLY) { in PR_UpdateProductionList()
431 } else if (produceCategory == FILTER_DISASSEMBLY) { in PR_ProductionListRightClick_f()
489 if (produceCategory == FILTER_DISASSEMBLY) { in PR_ProductionListClick_f()
562 } else if (produceCategory == FILTER_DISASSEMBLY) { in PR_ProductionType_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_baseinventory.cpp800 Com_RegisterConstInt("FILTER_DISASSEMBLY", FILTER_DISASSEMBLY); in UI_RegisterBaseInventoryNode()