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Searched refs:FILTER_SOUND_TYPE_A500 (Results 1 – 15 of 15) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-none/
H A Dsound.h43 #define FILTER_SOUND_TYPE_A500 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-alsa/
H A Dsound.h120 #define FILTER_SOUND_TYPE_A500 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-uss/
H A Dsound.h114 #define FILTER_SOUND_TYPE_A500 0 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/od-fs/sounddep/
H A Dsound.h123 #define FILTER_SOUND_TYPE_A500 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/sd-sdl/
H A Dsound.h155 #define FILTER_SOUND_TYPE_A500 0 macro
/dports/emulators/uae/uae-0.8.29/src/include/
H A Doptions.h42 #define FILTER_SOUND_TYPE_A500 0 macro
/dports/emulators/uae/uae-0.8.29/src/
H A Dmain.c214 p->sound_filter_type = FILTER_SOUND_TYPE_A500; in default_prefs()
H A Daudio.c680 if (currprefs.sound_filter_type == FILTER_SOUND_TYPE_A500) in check_prefs_changed_audio()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Doptions.h60 #define FILTER_SOUND_TYPE_A500 0 macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-gtk/
H A Dgtkui.c307 if (currprefs.sound_filter_type == FILTER_SOUND_TYPE_A500) i = 1; in set_sound_state()
771 changed_prefs.sound_filter_type = (t > 2 ? FILTER_SOUND_TYPE_A1200 : FILTER_SOUND_TYPE_A500); in sound_changed()
/dports/emulators/uae/uae-0.8.29/src/gui-gtk/
H A Dgtkui.c504 + (changed_prefs.sound_filter_type == FILTER_SOUND_TYPE_A500 ? 0 : 2))); in set_sound_state()
1096 changed_prefs.sound_filter_type = (n > 2 ? FILTER_SOUND_TYPE_A1200 : FILTER_SOUND_TYPE_A500); in sound_changed()
/dports/games/libretro-uae/libretro-uae-8333daa/libretro/
H A Dlibretro.c1271 … if (strcmp(var.value, "standard") == 0) changed_prefs.sound_filter_type=FILTER_SOUND_TYPE_A500; in update_variables()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Daudio.c1692 if (currprefs.sound_filter_type == FILTER_SOUND_TYPE_A500) in set_audio()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Daudio.cpp1804 if (currprefs.sound_filter_type == FILTER_SOUND_TYPE_A500) in set_audio()
H A Dcfgfile.cpp7173 if (p->sound_filter_type == FILTER_SOUND_TYPE_A500 && (p->chipset_mask & CSMASK_AGA)) in built_in_prefs()
7176 p->sound_filter_type = FILTER_SOUND_TYPE_A500; in built_in_prefs()