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Searched refs:FINAL_REPAIR_PASS (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAssignments.cc112 #define FINAL_REPAIR_PASS REPAIR_POCKETS macro
369 if (DoesCharacterHaveAnyItemsToRepair(&s, FINAL_REPAIR_PASS)) return true; in IsAnythingAroundForSoldierToRepair()
411 fCanStillRepair = DoesCharacterHaveAnyItemsToRepair( pSoldier, FINAL_REPAIR_PASS ); in HasCharacterFinishedRepairing()
3129 ShadeStringInBox(box, line++, !DoesCharacterHaveAnyItemsToRepair(&s, FINAL_REPAIR_PASS)); in HandleShadingOfLinesForRepairMenu()
6993 for ( ubPassType = REPAIR_HANDS_AND_ARMOR; ubPassType <= FINAL_REPAIR_PASS; ubPassType++ ) in RepairItemsOnOthers()