Searched refs:FINAL_REPAIR_PASS (Results 1 – 1 of 1) sorted by relevance
112 #define FINAL_REPAIR_PASS REPAIR_POCKETS macro369 if (DoesCharacterHaveAnyItemsToRepair(&s, FINAL_REPAIR_PASS)) return true; in IsAnythingAroundForSoldierToRepair()411 fCanStillRepair = DoesCharacterHaveAnyItemsToRepair( pSoldier, FINAL_REPAIR_PASS ); in HasCharacterFinishedRepairing()3129 ShadeStringInBox(box, line++, !DoesCharacterHaveAnyItemsToRepair(&s, FINAL_REPAIR_PASS)); in HandleShadingOfLinesForRepairMenu()6993 for ( ubPassType = REPAIR_HANDS_AND_ARMOR; ubPassType <= FINAL_REPAIR_PASS; ubPassType++ ) in RepairItemsOnOthers()