Home
last modified time | relevance | path

Searched refs:FINANCE_X (Results 1 – 4 of 4) sorted by relevance

/dports/games/lincity/lincity-1.13.1/
H A Dscreen.c1597 draw_yellow_bezel (FINANCE_X, FINANCE_Y, FINANCE_H, FINANCE_W); in initialize_print_stats()
1598 Fgl_write (FINANCE_X, FINANCE_Y, "Income Expend"); in initialize_print_stats()
1599 Fgl_write (FINANCE_X, FINANCE_Y + 8, "IT"); in initialize_print_stats()
1600 Fgl_write (FINANCE_X, FINANCE_Y + 16, "CT"); in initialize_print_stats()
1601 Fgl_write (FINANCE_X, FINANCE_Y + 24, "GT"); in initialize_print_stats()
1602 Fgl_write (FINANCE_X, FINANCE_Y + 32, "XP"); in initialize_print_stats()
1603 Fgl_write (FINANCE_X + 64, FINANCE_Y + 8, "OC"); in initialize_print_stats()
1604 Fgl_write (FINANCE_X + 64, FINANCE_Y + 16, "UC"); in initialize_print_stats()
1605 Fgl_write (FINANCE_X + 64, FINANCE_Y + 24, "TC"); in initialize_print_stats()
1606 Fgl_write (FINANCE_X + 64, FINANCE_Y + 32, "IP"); in initialize_print_stats()
[all …]
H A Dmouse.c728 if (x >= FINANCE_X && x <= (FINANCE_X + FINANCE_W) in do_mouse_other_buttons()
H A Dlin-city.h317 #define FINANCE_X 91 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h208 #define FINANCE_X 91 macro