/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | input.cpp | 21 int DECLINE_BUTTON = FIREKEY; 43 mappings[FIREKEY].key = SDLK_x; in input_init() 54 mappings[FIREKEY].jbut = 1; // Circle in input_init() 73 mappings[FIREKEY].jbut = 1; // A in input_init() 427 static const int buttons[] = {JUMPKEY, FIREKEY, STRAFEKEY, ACCEPT_BUTTON, DECLINE_BUTTON, 0};
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H A D | settings.cpp | 110 ACCEPT_BUTTON = FIREKEY; in settings_load() 116 DECLINE_BUTTON = FIREKEY; in settings_load()
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H A D | tsc.cpp | 594 if ((inputs[JUMPKEY] && !s->lastjump) || (inputs[FIREKEY] && !s->lastfire)) in ExecScript() 599 lastinputs[FIREKEY] |= inputs[FIREKEY]; in ExecScript() 601 lastpinputs[FIREKEY] |= inputs[FIREKEY]; in ExecScript() 608 s->lastfire = inputs[FIREKEY]; in ExecScript()
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H A D | input.h | 24 FIREKEY, enumerator
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H A D | p_arms.cpp | 230 if (pinputs[FIREKEY]) in PHandleSpur() 292 if (pinputs[FIREKEY]) in PDoWeapons() 598 if (lastpinputs[FIREKEY]) in FireWeapon() 685 if (firing && !curweapon->firerate[level] && lastpinputs[FIREKEY]) in RunWeapon()
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H A D | main.cpp | 167 inputs[FIREKEY], inputs[STRAFEKEY]); in run_tick()
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H A D | player.cpp | 742 …if (!player->walking && !player->lookaway && !pinputs[JUMPKEY] && !pinputs[FIREKEY] && !pinputs[UP… in PDoLooking() 788 …static const char actionkeys[] = {LEFTKEY, RIGHTKEY, UPKEY, JUMPKEY, FIREKEY, STRAFEKEY, INPUT_COU… in PDoLooking()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/ |
H A D | curly.cpp | 276 if (pinputs[FIREKEY] != o->timer2) in ai_ccs_gun() 278 o->timer2 = pinputs[FIREKEY]; in ai_ccs_gun() 279 if (pinputs[FIREKEY]) in ai_ccs_gun()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/ |
H A D | curly.cpp | 309 if (pinputs[FIREKEY] != o->timer2) in ai_ccs_gun() 311 o->timer2 = pinputs[FIREKEY]; in ai_ccs_gun() 312 if (pinputs[FIREKEY]) in ai_ccs_gun()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | tsc.cpp | 574 (inputs[FIREKEY] && !s->lastfire)) in ExecScript() 579 lastinputs[FIREKEY] |= inputs[FIREKEY]; in ExecScript() 581 lastpinputs[FIREKEY] |= inputs[FIREKEY]; in ExecScript() 588 s->lastfire = inputs[FIREKEY]; in ExecScript()
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H A D | p_arms.cpp | 105 if (pinputs[FIREKEY]) in PDoWeapons() 148 if (lastpinputs[FIREKEY]) in FireWeapon() 227 if (firing && !curweapon->firerate[level] && lastpinputs[FIREKEY]) in RunWeapon() 687 if (pinputs[FIREKEY]) in PHandleSpur()
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H A D | input.h | 8 JUMPKEY, FIREKEY, enumerator
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H A D | input.cpp | 103 static const int buttons[] = { JUMPKEY, FIREKEY, 0 };
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H A D | inventory.cpp | 304 if (justpushed(FIREKEY)) in RunSelector()
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H A D | player.cpp | 693 !pinputs[JUMPKEY] && !pinputs[FIREKEY]) in PDoLooking() 737 { LEFTKEY, RIGHTKEY, UPKEY, JUMPKEY, FIREKEY, (char)-1 }; in PDoLooking()
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/dports/games/xgalaga/xgalaga-2.1.1.0/ |
H A D | defs.h | 46 #define FIREKEY 4 macro
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H A D | main.c | 939 keys &= ~(FIREKEY); 961 keys |= FIREKEY; 1087 if(keys & FIREKEY)
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/dports/games/xgalaga-sdl/xgalaga-sdl-2.1.1.0-sdl/src/ |
H A D | defs.h | 74 #define FIREKEY 4 macro
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H A D | main.c | 865 keys &= ~FIREKEY; in do_player() 891 keys |= FIREKEY; in do_player() 979 keys |= FIREKEY; in do_player() 992 keys &= ~FIREKEY; in do_player() 1036 if(keys & FIREKEY) in do_player()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/libretro/ |
H A D | libretro.cpp | 116 mappings[FIREKEY] = RETROK_x; in retro_set_controller_port_device() 137 mappings[FIREKEY] = RETRO_DEVICE_ID_JOYPAD_A; in retro_set_controller_port_device()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weapons/ |
H A D | bubbler.cpp | 82 if (--o->shot.ttl < 0 || !inputs[FIREKEY]) in ai_bubbler_l3()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/pause/ |
H A D | options.cpp | 235 dlg->AddItem("Fire", _edit_control, _upd_control, FIREKEY); in EnterRebindMenu() 547 ACCEPT_BUTTON = FIREKEY; in _scheme_change() 553 DECLINE_BUTTON = FIREKEY; in _scheme_change()
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/weapons/ |
H A D | bubbler.cpp | 100 if (--o->shot.ttl < 0 || !inputs[FIREKEY]) in ai_bubbler_l3()
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