Searched refs:FIRE_KEY (Results 1 – 13 of 13) sorted by relevance
/dports/games/atr3d/atr3d/ |
H A D | netdata.h | 18 #define FIRE_KEY 0x0d macro
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H A D | input.cpp | 49 TellServer(FIRE_KEY, 1); in KeyDown()
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H A D | readnetworkdata.cpp | 180 case FIRE_KEY: in ReadNetworkData()
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/dports/games/maelstrom/Maelstrom-3.0.6/ |
H A D | controls.cpp | 376 SetControl(FIRE_KEY, 1); 383 SetControl(FIRE_KEY, 0); 406 SetControl(FIRE_KEY, 1); 443 SetControl(FIRE_KEY, 0);
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H A D | controls.h | 19 #define FIRE_KEY 0x05 macro
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/dports/games/atr3d/atr3d/data/conf/ |
H A D | ATRConfig | 7 FIRE_KEY=r
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/dports/databases/py-sqlalchemy14/SQLAlchemy-1.4.27/examples/space_invaders/ |
H A D | space_invaders.py | 47 FIRE_KEY = ord(" ") variable 622 if ch not in (LEFT_KEY, RIGHT_KEY, FIRE_KEY, PAUSE_KEY): 635 elif ch == FIRE_KEY and state["missile"] is None:
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/dports/databases/py-sqlalchemy13/SQLAlchemy-1.3.24/examples/space_invaders/ |
H A D | space_invaders.py | 47 FIRE_KEY = ord(" ") variable 622 if ch not in (LEFT_KEY, RIGHT_KEY, FIRE_KEY, PAUSE_KEY): 635 elif ch == FIRE_KEY and state["missile"] is None:
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/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/ |
H A D | player.cpp | 491 case FIRE_KEY: in HandleKeys() 526 case FIRE_KEY: in HandleKeys()
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/dports/games/edge/Edge-1.35-source/data/doom/ |
H A D | coal_api.ec | 246 constant FIRE_KEY = 15
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H A D | lines.ddf | 3739 KEYS=FIRE_KEY; 3754 KEYS=FIRE_KEY;
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/dports/games/edge/Edge-1.35/doom_ddf/ |
H A D | coal_api.ec | 246 constant FIRE_KEY = 15
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H A D | lines.ddf | 3739 KEYS=FIRE_KEY; 3754 KEYS=FIRE_KEY;
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