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Searched refs:FIRE_KEY (Results 1 – 13 of 13) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dnetdata.h18 #define FIRE_KEY 0x0d macro
H A Dinput.cpp49 TellServer(FIRE_KEY, 1); in KeyDown()
H A Dreadnetworkdata.cpp180 case FIRE_KEY: in ReadNetworkData()
/dports/games/maelstrom/Maelstrom-3.0.6/
H A Dcontrols.cpp376 SetControl(FIRE_KEY, 1);
383 SetControl(FIRE_KEY, 0);
406 SetControl(FIRE_KEY, 1);
443 SetControl(FIRE_KEY, 0);
H A Dcontrols.h19 #define FIRE_KEY 0x05 macro
/dports/games/atr3d/atr3d/data/conf/
H A DATRConfig7 FIRE_KEY=r
/dports/databases/py-sqlalchemy14/SQLAlchemy-1.4.27/examples/space_invaders/
H A Dspace_invaders.py47 FIRE_KEY = ord(" ") variable
622 if ch not in (LEFT_KEY, RIGHT_KEY, FIRE_KEY, PAUSE_KEY):
635 elif ch == FIRE_KEY and state["missile"] is None:
/dports/databases/py-sqlalchemy13/SQLAlchemy-1.3.24/examples/space_invaders/
H A Dspace_invaders.py47 FIRE_KEY = ord(" ") variable
622 if ch not in (LEFT_KEY, RIGHT_KEY, FIRE_KEY, PAUSE_KEY):
635 elif ch == FIRE_KEY and state["missile"] is None:
/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/
H A Dplayer.cpp491 case FIRE_KEY: in HandleKeys()
526 case FIRE_KEY: in HandleKeys()
/dports/games/edge/Edge-1.35-source/data/doom/
H A Dcoal_api.ec246 constant FIRE_KEY = 15
H A Dlines.ddf3739 KEYS=FIRE_KEY;
3754 KEYS=FIRE_KEY;
/dports/games/edge/Edge-1.35/doom_ddf/
H A Dcoal_api.ec246 constant FIRE_KEY = 15
H A Dlines.ddf3739 KEYS=FIRE_KEY;
3754 KEYS=FIRE_KEY;