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Searched refs:FIRSTVA (Results 1 – 3 of 3) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp2032 #define FIRSTVA (reflecting ? reflectedva : visibleva) macro
2038 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeommultipass()
2094 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeom()
2196 for(vtxarray **prevva = &FIRSTVA, *va = FIRSTVA; va; prevva = &NEXTVA, va = NEXTVA) in rendergeom()
2229 …if(oqbatch && !reflecting) for(vtxarray **prevva = &FIRSTVA, *va = FIRSTVA; va; prevva = &NEXTVA, … in rendergeom()
2269 for(vtxarray **prevva = &FIRSTVA, *va = FIRSTVA; va; prevva = &NEXTVA, va = NEXTVA) in rendergeom()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1489 #define FIRSTVA (reflecting ? reflectedva : visibleva) macro
1497 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeommultipass()
1544 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeom()
1653 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeom()
1710 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in renderalphageom()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1523 #define FIRSTVA (reflecting ? reflectedva : visibleva) macro
1531 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeommultipass()
1578 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeom()
1687 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in rendergeom()
1744 for(vtxarray *va = FIRSTVA; va; va = NEXTVA) in renderalphageom()