Searched refs:FIXED_MINUTE (Results 1 – 2 of 2) sorted by relevance
288 #define FIXED_MINUTE ONE_FIXED*60 macro294 if(AvP.ElapsedSeconds >= FIXED_MINUTE) in DealWithElapsedTime()296 AvP.ElapsedSeconds -= FIXED_MINUTE; in DealWithElapsedTime()
23 #define FIXED_MINUTE (ONE_FIXED*60) macro167 if(CurrentGameStatistics.Cloak_ElapsedSeconds >= FIXED_MINUTE) in CurrentGameStats_CloakOn()169 CurrentGameStatistics.Cloak_ElapsedSeconds -= FIXED_MINUTE; in CurrentGameStats_CloakOn()