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Searched refs:FIXED_MINUTE (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dgame.c288 #define FIXED_MINUTE ONE_FIXED*60 macro
294 if(AvP.ElapsedSeconds >= FIXED_MINUTE) in DealWithElapsedTime()
296 AvP.ElapsedSeconds -= FIXED_MINUTE; in DealWithElapsedTime()
H A Dgame_statistics.c23 #define FIXED_MINUTE (ONE_FIXED*60) macro
167 if(CurrentGameStatistics.Cloak_ElapsedSeconds >= FIXED_MINUTE) in CurrentGameStats_CloakOn()
169 CurrentGameStatistics.Cloak_ElapsedSeconds -= FIXED_MINUTE; in CurrentGameStats_CloakOn()