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Searched refs:FLAGS_CHKACCESS (Results 1 – 2 of 2) sorted by relevance

/dports/irc/unreal/Unreal3.2.10.7/include/
H A Dstruct.h312 #define FLAGS_CHKACCESS 0x0080 /* ok to check clients access if set */ macro
483 #define SetAccess(x) ((x)->flags |= FLAGS_CHKACCESS); Debug((DEBUG_DEBUG, "SetAccess(%s)", (x)->na…
511 #define ClearAccess(x) ((x)->flags &= ~FLAGS_CHKACCESS)
/dports/irc/undernet-ircu/ircu2.10.12.19/patches/diffs/
H A Dlazy.diff76 #define ClearAccess(x) (cli_flags(x) &= ~FLAGS_CHKACCESS)