Searched refs:FLAGS_WAKING (Results 1 – 2 of 2) sorted by relevance
372 if ((actor->flags & FLAGS_WAKING) && actor->aiContext->Delay == 0) in GetCmd()374 actor->flags &= ~FLAGS_WAKING; in GetCmd()383 actor->flags &= ~FLAGS_WAKING; in GetCmd()389 if (actor->flags & (FLAGS_SLEEPING | FLAGS_WAKING)) in GetCmd()507 a->flags |= FLAGS_WAKING; in AIWake()
75 #define FLAGS_WAKING (1 << 13) macro