Home
last modified time | relevance | path

Searched refs:FLAGS_WAKING (Results 1 – 2 of 2) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dai.c372 if ((actor->flags & FLAGS_WAKING) && actor->aiContext->Delay == 0) in GetCmd()
374 actor->flags &= ~FLAGS_WAKING; in GetCmd()
383 actor->flags &= ~FLAGS_WAKING; in GetCmd()
389 if (actor->flags & (FLAGS_SLEEPING | FLAGS_WAKING)) in GetCmd()
507 a->flags |= FLAGS_WAKING; in AIWake()
H A Dactors.h75 #define FLAGS_WAKING (1 << 13) macro