Searched refs:FLAG_EMPLOYED (Results 1 – 6 of 6) sorted by relevance
/dports/games/lincity/lincity-1.13.1/modules/ |
H A D | residence.c | 77 if ((MP_INFO(x,y).flags & (FLAG_FED + FLAG_EMPLOYED)) in do_residence() 78 == (FLAG_FED + FLAG_EMPLOYED) in do_residence() 203 MP_INFO(x,y).flags |= FLAG_EMPLOYED; in do_residence() 226 MP_INFO(x,y).flags &= (0xffffffff - FLAG_EMPLOYED); in do_residence() 290 p = ((MP_INFO(x,y).flags & FLAG_EMPLOYED) != 0) ? _("YES") : _("NO"); in mps_residence()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | residence.cpp | 73 birth_flag = FLAG_FED + FLAG_WATERWELL_COVER + FLAG_EMPLOYED; in do_residence() 75 birth_flag = FLAG_FED + FLAG_EMPLOYED; in do_residence() 194 MP_INFO(x, y).flags |= FLAG_EMPLOYED; in do_residence() 211 MP_INFO(x, y).flags &= (0xffffffff - FLAG_EMPLOYED); in do_residence() 273 p = ((MP_INFO(x, y).flags & FLAG_EMPLOYED) != 0) ? _("YES") : _("NO"); in mps_residence()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | simulate.c | 636 MP_INFO(xx + 9,yy + 6).flags |= (FLAG_FED + FLAG_EMPLOYED); in random_start() 655 MP_INFO(xx + 14,yy + 6).flags |= (FLAG_FED + FLAG_EMPLOYED); in random_start()
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H A D | lin-city.h | 148 #define FLAG_EMPLOYED (0x40) macro
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | init_game.cpp | 946 MP_INFO(xx + 9, yy + 6).flags |= (FLAG_FED + FLAG_EMPLOYED + FLAG_WATERWELL_COVER); in random_start() 955 MP_INFO(xx + 14, yy + 6).flags |= (FLAG_FED + FLAG_EMPLOYED + FLAG_WATERWELL_COVER); in random_start()
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H A D | lin-city.h | 78 #define FLAG_EMPLOYED (0x40) macro
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