Searched refs:FLAG_FIRE_COVER (Results 1 – 14 of 14) sorted by relevance
/dports/games/lincity/lincity-1.13.1/modules/ |
H A D | residence.c | 41 if ((MP_INFO(x,y).flags & FLAG_FIRE_COVER) == 0) in do_residence() 296 p = ((MP_INFO(x,y).flags & FLAG_FIRE_COVER) != 0) ? _("YES") : _("NO"); in mps_residence()
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H A D | firestation.c | 118 MP_INFO(xx,y1).flags |= FLAG_FIRE_COVER; in do_fire_cover()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | residence.cpp | 40 if ((MP_INFO(x, y).flags & FLAG_FIRE_COVER) == 0) in do_residence() 282 p = ((MP_INFO(x, y).flags & FLAG_FIRE_COVER) != 0) ? _("YES") : _("NO"); in mps_residence()
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H A D | firestation.cpp | 102 MP_INFO(xx, y1).flags |= FLAG_FIRE_COVER; in do_fire_cover()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | engine.cpp | 56 if ((MP_INFO(x, y).flags & FLAG_FIRE_COVER) != 0) in fire_area() 533 m = 0xffffffff - (FLAG_FIRE_COVER | FLAG_HEALTH_COVER in do_fire_health_cricket_power_cover() 575 if ((MP_INFO(x, y).flags & FLAG_FIRE_COVER) != 0) in do_random_fire() 761 …NDERGROUND_WATER | FLAG_WATERWELL_COVER | FLAG_CRICKET_COVER | FLAG_HEALTH_COVER | FLAG_FIRE_COVER; in bulldoze_mappoint()
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H A D | simulate.cpp | 647 else if ((MP_INFO(x, y).flags & FLAG_FIRE_COVER) == 0) in sust_fire_cover()
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H A D | lin-city.h | 92 #define FLAG_FIRE_COVER (0x100000) macro
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/dports/games/lincity/lincity-1.13.1/ |
H A D | engine.c | 612 m = 0xffffffff - (FLAG_FIRE_COVER | FLAG_HEALTH_COVER in clear_fire_health_and_cricket_cover() 665 if ((MP_INFO(x,y).flags & FLAG_FIRE_COVER) != 0) in do_random_fire()
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H A D | mps.c | 412 p = (MP_INFO(x,y).flags & FLAG_FIRE_COVER) ? _("Yes") : _("No"); in mps_right()
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H A D | simulate.c | 813 else if ((MP_INFO(x,y).flags & FLAG_FIRE_COVER) == 0) in sust_fire_cover()
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H A D | screen.c | 443 if ((MP_INFO(xx,yy).flags & FLAG_FIRE_COVER) == 0) in update_main_screen_fire_cover() 1138 if ((MP_INFO(xx,yy).flags & FLAG_FIRE_COVER) == 0) in draw_mini_screen_fire_cover() 1145 if ((MP_INFO(x,y).flags & FLAG_FIRE_COVER) == 0) in draw_mini_screen_fire_cover()
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H A D | lin-city.h | 162 #define FLAG_FIRE_COVER (0x100000) macro
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | MpsInterface.cpp | 388 p = (MP_INFO(x,y).flags & FLAG_FIRE_COVER) ? _("Yes") : _("No"); in mps_right()
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H A D | MiniMap.cpp | 702 if( ((flags&FLAG_FIRE_COVER) && mMode==FIRE) || in getColor()
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