Searched refs:FLAG_HEALTH_COVER (Results 1 – 12 of 12) sorted by relevance
/dports/games/lincity/lincity-1.13.1/modules/ |
H A D | residence.c | 35 if ((MP_INFO(x,y).flags & FLAG_HEALTH_COVER) != 0) in do_residence() 293 p = ((MP_INFO(x,y).flags & FLAG_HEALTH_COVER) != 0) ? _("YES") : _("NO"); in mps_residence()
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H A D | health_centre.c | 64 MP_INFO(xx,y1).flags |= FLAG_HEALTH_COVER; in do_health_cover()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | health_centre.cpp | 51 MP_INFO(xx, y1).flags |= FLAG_HEALTH_COVER; in do_health_cover()
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H A D | residence.cpp | 35 if ((MP_INFO(x, y).flags & FLAG_HEALTH_COVER) != 0) { in do_residence() 279 p = ((MP_INFO(x, y).flags & FLAG_HEALTH_COVER) != 0) ? _("YES") : _("NO"); in mps_residence()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | engine.cpp | 533 m = 0xffffffff - (FLAG_FIRE_COVER | FLAG_HEALTH_COVER in do_fire_health_cricket_power_cover() 761 …HAS_UNDERGROUND_WATER | FLAG_WATERWELL_COVER | FLAG_CRICKET_COVER | FLAG_HEALTH_COVER | FLAG_FIRE_… in bulldoze_mappoint()
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H A D | lin-city.h | 93 #define FLAG_HEALTH_COVER (0x200000) macro
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | MpsInterface.cpp | 391 p = (MP_INFO(x,y).flags & FLAG_HEALTH_COVER) ? _("Yes") : _("No"); in mps_right()
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H A D | MiniMap.cpp | 704 ((flags&FLAG_HEALTH_COVER) && mMode==HEALTH)) in getColor()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | mps.c | 415 p = (MP_INFO(x,y).flags & FLAG_HEALTH_COVER) ? _("Yes") : _("No"); in mps_right()
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H A D | screen.c | 471 if ((MP_INFO(xx,yy).flags & FLAG_HEALTH_COVER) == 0) in update_main_screen_health_cover() 1210 if ((MP_INFO(xx,yy).flags & FLAG_HEALTH_COVER) == 0) in draw_mini_screen_health_cover() 1217 if ((MP_INFO(x,y).flags & FLAG_HEALTH_COVER) == 0) in draw_mini_screen_health_cover()
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H A D | lin-city.h | 163 #define FLAG_HEALTH_COVER (0x200000) macro
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H A D | engine.c | 612 m = 0xffffffff - (FLAG_FIRE_COVER | FLAG_HEALTH_COVER in clear_fire_health_and_cricket_cover()
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