Searched refs:FLAG_IS_RIVER (Results 1 – 8 of 8) sorted by relevance
/dports/games/lincity/lincity-1.13.1/ |
H A D | simulate.c | 508 MP_INFO(x,y).flags |= FLAG_IS_RIVER; in setup_river() 511 MP_INFO(x+1,y).flags |= FLAG_IS_RIVER; in setup_river() 514 MP_INFO(x-1,y).flags |= FLAG_IS_RIVER; in setup_river() 519 MP_INFO(x,y).flags |= FLAG_IS_RIVER; in setup_river() 522 MP_INFO(x+1,y).flags |= FLAG_IS_RIVER; in setup_river() 525 MP_INFO(x-1,y).flags |= FLAG_IS_RIVER; in setup_river() 551 MP_INFO(x,y).flags |= FLAG_IS_RIVER; in setup_river2() 554 MP_INFO(x+d,y).flags |= FLAG_IS_RIVER; in setup_river2()
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H A D | engine.c | 946 MP_INFO(x - 1,y).flags |= FLAG_IS_RIVER; in connect_rivers() 951 MP_INFO(x,y - 1).flags |= FLAG_IS_RIVER; in connect_rivers() 956 MP_INFO(x + 1,y).flags |= FLAG_IS_RIVER; in connect_rivers() 961 MP_INFO(x,y + 1).flags |= FLAG_IS_RIVER; in connect_rivers() 977 if (MP_INFO(x,y).flags & FLAG_IS_RIVER) in is_real_river()
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H A D | lin-city.h | 165 #define FLAG_IS_RIVER (0x800000) macro
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | init_game.cpp | 32 #define IS_RIVER(x,y) (MP_INFO(x,y).flags & FLAG_IS_RIVER) 248 int navigable = MP_INFO(x, y).flags & FLAG_IS_RIVER; in setup_land() 595 MP_INFO(i, j).flags |= FLAG_IS_RIVER; in set_river_tile() 693 MP_INFO(x, y).flags |= FLAG_IS_RIVER; in setup_river() 698 MP_INFO(x + 1, y).flags |= FLAG_IS_RIVER; in setup_river() 703 MP_INFO(x - 1, y).flags |= FLAG_IS_RIVER; in setup_river() 712 MP_INFO(x, y).flags |= FLAG_IS_RIVER; in setup_river() 717 MP_INFO(x + 1, y).flags |= FLAG_IS_RIVER; in setup_river() 722 MP_INFO(x - 1, y).flags |= FLAG_IS_RIVER; in setup_river() 754 MP_INFO(x, y).flags |= FLAG_IS_RIVER; in setup_river2() [all …]
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H A D | engine.cpp | 147 if (!( MP_INFO(x + size, y + j).flags & FLAG_IS_RIVER ) ) { in is_allowed_here() 665 MP_INFO(x - 1, y).flags |= FLAG_IS_RIVER; in connect_rivers() 669 MP_INFO(x, y - 1).flags |= FLAG_IS_RIVER; in connect_rivers() 673 MP_INFO(x + 1, y).flags |= FLAG_IS_RIVER; in connect_rivers() 677 MP_INFO(x, y + 1).flags |= FLAG_IS_RIVER; in connect_rivers() 778 if (MP_INFO(x, y).flags & FLAG_IS_RIVER) in is_real_river()
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H A D | lin-city.h | 95 #define FLAG_IS_RIVER (0x800000) macro
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/dports/games/lincity/lincity-1.13.1/modules/ |
H A D | water.c | 29 p = (MP_INFO(x,y).flags & FLAG_IS_RIVER) ? _("Yes") : _("No"); in mps_water()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | water.cpp | 23 p = (MP_INFO(x, y).flags & FLAG_IS_RIVER) ? _("Yes") : _("No"); in mps_water()
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