Home
last modified time | relevance | path

Searched refs:FLAG_IS_RIVER (Results 1 – 8 of 8) sorted by relevance

/dports/games/lincity/lincity-1.13.1/
H A Dsimulate.c508 MP_INFO(x,y).flags |= FLAG_IS_RIVER; in setup_river()
511 MP_INFO(x+1,y).flags |= FLAG_IS_RIVER; in setup_river()
514 MP_INFO(x-1,y).flags |= FLAG_IS_RIVER; in setup_river()
519 MP_INFO(x,y).flags |= FLAG_IS_RIVER; in setup_river()
522 MP_INFO(x+1,y).flags |= FLAG_IS_RIVER; in setup_river()
525 MP_INFO(x-1,y).flags |= FLAG_IS_RIVER; in setup_river()
551 MP_INFO(x,y).flags |= FLAG_IS_RIVER; in setup_river2()
554 MP_INFO(x+d,y).flags |= FLAG_IS_RIVER; in setup_river2()
H A Dengine.c946 MP_INFO(x - 1,y).flags |= FLAG_IS_RIVER; in connect_rivers()
951 MP_INFO(x,y - 1).flags |= FLAG_IS_RIVER; in connect_rivers()
956 MP_INFO(x + 1,y).flags |= FLAG_IS_RIVER; in connect_rivers()
961 MP_INFO(x,y + 1).flags |= FLAG_IS_RIVER; in connect_rivers()
977 if (MP_INFO(x,y).flags & FLAG_IS_RIVER) in is_real_river()
H A Dlin-city.h165 #define FLAG_IS_RIVER (0x800000) macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dinit_game.cpp32 #define IS_RIVER(x,y) (MP_INFO(x,y).flags & FLAG_IS_RIVER)
248 int navigable = MP_INFO(x, y).flags & FLAG_IS_RIVER; in setup_land()
595 MP_INFO(i, j).flags |= FLAG_IS_RIVER; in set_river_tile()
693 MP_INFO(x, y).flags |= FLAG_IS_RIVER; in setup_river()
698 MP_INFO(x + 1, y).flags |= FLAG_IS_RIVER; in setup_river()
703 MP_INFO(x - 1, y).flags |= FLAG_IS_RIVER; in setup_river()
712 MP_INFO(x, y).flags |= FLAG_IS_RIVER; in setup_river()
717 MP_INFO(x + 1, y).flags |= FLAG_IS_RIVER; in setup_river()
722 MP_INFO(x - 1, y).flags |= FLAG_IS_RIVER; in setup_river()
754 MP_INFO(x, y).flags |= FLAG_IS_RIVER; in setup_river2()
[all …]
H A Dengine.cpp147 if (!( MP_INFO(x + size, y + j).flags & FLAG_IS_RIVER ) ) { in is_allowed_here()
665 MP_INFO(x - 1, y).flags |= FLAG_IS_RIVER; in connect_rivers()
669 MP_INFO(x, y - 1).flags |= FLAG_IS_RIVER; in connect_rivers()
673 MP_INFO(x + 1, y).flags |= FLAG_IS_RIVER; in connect_rivers()
677 MP_INFO(x, y + 1).flags |= FLAG_IS_RIVER; in connect_rivers()
778 if (MP_INFO(x, y).flags & FLAG_IS_RIVER) in is_real_river()
H A Dlin-city.h95 #define FLAG_IS_RIVER (0x800000) macro
/dports/games/lincity/lincity-1.13.1/modules/
H A Dwater.c29 p = (MP_INFO(x,y).flags & FLAG_IS_RIVER) ? _("Yes") : _("No"); in mps_water()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dwater.cpp23 p = (MP_INFO(x, y).flags & FLAG_IS_RIVER) ? _("Yes") : _("No"); in mps_water()