Searched refs:FLAG_NEW_GAME (Results 1 – 4 of 4) sorted by relevance
34 #define FLAG_NEW_GAME (1 << 1) macro
279 if (state.flags & FLAG_NEW_GAME) in engine()290 if (state.flags & FLAG_NEW_GAME) in engine()
478 if (state->mode == MODE_QUIT || (state->flags & FLAG_NEW_GAME)) in ponder()
727 state->flags = FLAG_NEW_GAME | FLAG_IGNORE_MOVE; in command_check_abort()