Searched refs:FLAG_SHADED (Results 1 – 8 of 8) sorted by relevance
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | sprite_3d.cpp | 274 …rtyInfo(Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_SHADED); in _bind_methods() 280 BIND_CONSTANT(FLAG_SHADED); in _bind_methods() 394 …RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRAN… in _draw() 678 …RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANS… 901 …RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRAN… in _draw()
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H A D | sprite_3d.h | 43 FLAG_SHADED, enumerator
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | sprite_3d.cpp | 274 …rtyInfo(Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_SHADED); in _bind_methods() 280 BIND_CONSTANT(FLAG_SHADED); in _bind_methods() 394 …RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRAN… in _draw() 678 …RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANS… 901 …RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRAN… in _draw()
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H A D | sprite_3d.h | 43 FLAG_SHADED, enumerator
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | sprite_3d.h | 46 FLAG_SHADED, enumerator
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H A D | sprite_3d.cpp | 353 …ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED… in _bind_methods() 358 BIND_ENUM_CONSTANT(FLAG_SHADED); in _bind_methods() 613 …RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_… in _draw() 980 …RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_… in _draw()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | sprite_3d.h | 46 FLAG_SHADED, enumerator
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H A D | sprite_3d.cpp | 353 …ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED… in _bind_methods() 358 BIND_ENUM_CONSTANT(FLAG_SHADED); in _bind_methods() 613 …RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_… in _draw() 980 …RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_… in _draw()
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