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Searched refs:FLAME_GROW_STEP (Results 1 – 5 of 5) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOFIRERES.h47 int max_frame[FLAME_GROW_STEP];
48 char *bitmap_offset[FLAME_GROW_STEP][FIRE_FRAME_MAX];
49 short offset_x[FLAME_GROW_STEP][FIRE_FRAME_MAX];
50 short offset_y[FLAME_GROW_STEP][FIRE_FRAME_MAX];
H A DOFLAME.h29 #define FLAME_GROW_STEP 4 macro
57 static int grade(int flameStr) { return (FLAME_GROW_STEP * flameStr)/(20+ flameStr); } in grade()
86 extern Flame flame[FLAME_GROW_STEP];
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DAM.cpp147 Flame flame[FLAME_GROW_STEP];
H A DOWORLD_Z.cpp1723 char firstFire[FLAME_GROW_STEP]; in draw_objects_now()
1735 if( init_fire <= flame[FLAME_GROW_STEP-1].map_height) in draw_objects_now()
1737 for( int f = FLAME_GROW_STEP-1 ; f >= 0; --f) in draw_objects_now()
1807 err_when(f >= FLAME_GROW_STEP); in draw_objects_now()
H A DOSYS.cpp436 for(int i = 0; i < FLAME_GROW_STEP; ++i) in init_objects()
494 for(int i = 0; i < FLAME_GROW_STEP; ++i) in deinit_objects()