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Searched refs:FLAMING_DEAD_SHAPE (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmonsters.h58 #define FLAMING_DEAD_SHAPE BUILD_DESCRIPTOR(_collection_rocket, 7) macro
H A Dplayer.cpp1943 shape= dying ? FLAMING_DYING_SHAPE : FLAMING_DEAD_SHAPE; in set_player_dead_shape()
H A Dmonsters.cpp2642 shape= FLAMING_DEAD_SHAPE; in kill_monster()