Searched refs:FLAMING_DEAD_SHAPE (Results 1 – 3 of 3) sorted by relevance
58 #define FLAMING_DEAD_SHAPE BUILD_DESCRIPTOR(_collection_rocket, 7) macro
1943 shape= dying ? FLAMING_DYING_SHAPE : FLAMING_DEAD_SHAPE; in set_player_dead_shape()
2642 shape= FLAMING_DEAD_SHAPE; in kill_monster()