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Searched refs:FLASH_CMD_2 (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A Dflash.cpp26 #define FLASH_CMD_2 2 macro
139 flashState = FLASH_CMD_2; in flashWrite()
143 case FLASH_CMD_2: in flashWrite()
/dports/emulators/mednafen/mednafen/src/gba/
H A Dflash.cpp29 #define FLASH_CMD_2 2 macro
147 flashState = FLASH_CMD_2; in flashWrite()
151 case FLASH_CMD_2: in flashWrite()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DFlash.cpp29 #define FLASH_CMD_2 2 macro
161 flashState = FLASH_CMD_2; in flashWrite()
165 case FLASH_CMD_2: in flashWrite()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DFlash.cpp12 #define FLASH_CMD_2 2 macro
198 flashState = FLASH_CMD_2; in flashWrite()
202 case FLASH_CMD_2: in flashWrite()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dmemory.cpp137 #define FLASH_CMD_2 2 macro
259 flashState = FLASH_CMD_2; in flashWrite()
263 case FLASH_CMD_2: in flashWrite()