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Searched refs:FLD_KNOCK (Results 1 – 5 of 5) sorted by relevance

/dports/irc/unreal/Unreal3.2.10.7/src/modules/
H A Dm_knock.c179 do_chanflood(chptr->mode.floodprot, FLD_KNOCK) && MyClient(sptr)) in CMD_FUNC()
180 do_chanflood_action(chptr, FLD_KNOCK, "knock"); in CMD_FUNC()
H A Dm_mode.c945 chptr->mode.floodprot->c[FLD_KNOCK] = 0; in do_mode_char()
1684 newf.l[FLD_KNOCK] = v; in do_mode_char()
1685 newf.a[FLD_KNOCK] = 'K'; in do_mode_char()
1686 newf.r[FLD_KNOCK] = r; in do_mode_char()
/dports/irc/unreal/Unreal3.2.10.7/src/
H A Dchannel.c893 if (x->l[FLD_KNOCK]) in channel_modef_string()
894 p = chmodefstrhelper(p, 'k', 'K', x->l[FLD_KNOCK], x->a[FLD_KNOCK], x->r[FLD_KNOCK]); in channel_modef_string()
H A Ds_conf.c753 newf.l[FLD_KNOCK] = v; in set_channelmodes()
754 newf.a[FLD_KNOCK] = 'K'; in set_channelmodes()
755 newf.r[FLD_KNOCK] = r; in set_channelmodes()
/dports/irc/unreal/Unreal3.2.10.7/include/
H A Dstruct.h1554 #define FLD_KNOCK 2 /* k */ macro