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Searched refs:FLOAT_END (Results 1 – 10 of 10) sorted by relevance

/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dtrilib.c36 #define FLOAT_END -FLOAT_START macro
139 else if (start == FLOAT_END) { in LoadTriangleList()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dtrilib.c35 #define FLOAT_END -FLOAT_START macro
138 else if (start == FLOAT_END) { in LoadTriangleList()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dtrilib.c35 #define FLOAT_END -FLOAT_START macro
138 else if ( start == FLOAT_END ) { in LoadTriangleList()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dtrilib.c36 #define FLOAT_END -FLOAT_START macro
139 else if (start == FLOAT_END) { in LoadTriangleList()
/dports/games/quakeforge/quakeforge-0.7.2/tools/qfmodelgen/source/
H A Dtrilib.c39 #define FLOAT_END -FLOAT_START macro
141 } else if (start == FLOAT_END) { in LoadTriangleList()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Dtrilib.c36 #define FLOAT_END -FLOAT_START macro
191 else if ( start == FLOAT_END ) { in TRI_LoadPolysets()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dtrilib.c36 #define FLOAT_END -FLOAT_START macro
189 else if (start == FLOAT_END) { in TRI_LoadPolysets()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dtrilib.c40 #define FLOAT_END -FLOAT_START macro
159 else if (start == FLOAT_END) { in LoadTRI()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dtrilib.c40 #define FLOAT_END -FLOAT_START macro
158 else if ( start == FLOAT_END ) { in LoadTRI()
/dports/games/uhexen2/hexen2source-1.5.9/utils/genmodel/
H A Dloadtri.c76 #define FLOAT_END -FLOAT_START macro
903 else if (start._f == FLOAT_END) in LoadTRI()