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Searched refs:FLOODFILL_STEP (Results 1 – 19 of 19) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/models/alias/
H A Dfloodfill.c50 #define FLOODFILL_STEP( off, dx, dy ) \ macro
100 FLOODFILL_STEP (-1, -1, 0); in Mod_FloodFillSkin()
102 FLOODFILL_STEP (1, 1, 0); in Mod_FloodFillSkin()
104 FLOODFILL_STEP (-skinwidth, 0, -1); in Mod_FloodFillSkin()
106 FLOODFILL_STEP (skinwidth, 0, 1); in Mod_FloodFillSkin()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_image.c349 #define FLOODFILL_STEP(off, dx, dy ) \ macro
394 FLOODFILL_STEP(-1, -1, 0); in GL_FloodFillSkin()
396 FLOODFILL_STEP(1, 1, 0); in GL_FloodFillSkin()
398 FLOODFILL_STEP(-skinwidth, 0, -1); in GL_FloodFillSkin()
400 FLOODFILL_STEP(skinwidth, 0, 1); in GL_FloodFillSkin()
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_images.c333 #define FLOODFILL_STEP( off, dx, dy ) \ macro
387 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
388 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
389 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
390 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c767 #define FLOODFILL_STEP( off, dx, dy ) \ macro
819 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
820 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
821 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
822 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c767 #define FLOODFILL_STEP( off, dx, dy ) \ macro
819 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
820 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
821 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
822 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_image.c991 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1040 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
1041 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
1042 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
1043 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c923 #define FLOODFILL_STEP( off, dx, dy ) \ macro
972 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
973 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
974 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
975 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c923 #define FLOODFILL_STEP( off, dx, dy ) \ macro
972 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
973 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
974 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
975 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_image.c1066 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1115 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
1116 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
1117 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
1118 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_image.c1066 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1115 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
1116 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
1117 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
1118 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_image.c1259 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1308 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
1309 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
1310 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
1311 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_image.c1259 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1306 FLOODFILL_STEP(-1, -1, 0); in R_FloodFillSkin()
1308 FLOODFILL_STEP(1, 1, 0); in R_FloodFillSkin()
1310 FLOODFILL_STEP(-skinwidth, 0, -1); in R_FloodFillSkin()
1312 FLOODFILL_STEP(skinwidth, 0, 1); in R_FloodFillSkin()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_model.c1505 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1554 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin()
1555 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin()
1556 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin()
1557 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dgl_model.c1746 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1795 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin()
1796 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin()
1797 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin()
1798 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_image.c2071 #define FLOODFILL_STEP( off, dx, dy ) \ macro
2120 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin()
2121 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin()
2122 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin()
2123 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_image.c1714 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1763 FLOODFILL_STEP (-1, -1, 0); in R_FloodFillSkin()
1766 FLOODFILL_STEP (1, 1, 0); in R_FloodFillSkin()
1769 FLOODFILL_STEP (-skinWidth, 0, -1); in R_FloodFillSkin()
1772 FLOODFILL_STEP (skinWidth, 0, 1); in R_FloodFillSkin()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dgl_model.c1821 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1875 FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin()
1879 FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin()
1883 FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin()
1887 FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_model.c1810 #define FLOODFILL_STEP( off, dx, dy ) \ macro
1864 FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin()
1868 FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin()
1872 FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin()
1876 FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dgl_model.c2598 #define FLOODFILL_STEP( off, dx, dy ) \ macro
2647 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin()
2648 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin()
2649 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin()
2650 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()