/dports/games/quakeforge/quakeforge-0.7.2/libs/models/alias/ |
H A D | floodfill.c | 50 #define FLOODFILL_STEP( off, dx, dy ) \ macro 100 FLOODFILL_STEP (-1, -1, 0); in Mod_FloodFillSkin() 102 FLOODFILL_STEP (1, 1, 0); in Mod_FloodFillSkin() 104 FLOODFILL_STEP (-skinwidth, 0, -1); in Mod_FloodFillSkin() 106 FLOODFILL_STEP (skinwidth, 0, 1); in Mod_FloodFillSkin()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_image.c | 349 #define FLOODFILL_STEP(off, dx, dy ) \ macro 394 FLOODFILL_STEP(-1, -1, 0); in GL_FloodFillSkin() 396 FLOODFILL_STEP(1, 1, 0); in GL_FloodFillSkin() 398 FLOODFILL_STEP(-skinwidth, 0, -1); in GL_FloodFillSkin() 400 FLOODFILL_STEP(skinwidth, 0, 1); in GL_FloodFillSkin()
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_images.c | 333 #define FLOODFILL_STEP( off, dx, dy ) \ macro 387 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 388 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 389 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 390 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 767 #define FLOODFILL_STEP( off, dx, dy ) \ macro 819 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 820 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 821 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 822 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_image.c | 767 #define FLOODFILL_STEP( off, dx, dy ) \ macro 819 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 820 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 821 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 822 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_image.c | 991 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1040 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 1041 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 1042 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 1043 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 923 #define FLOODFILL_STEP( off, dx, dy ) \ macro 972 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 973 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 974 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 975 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_image.c | 923 #define FLOODFILL_STEP( off, dx, dy ) \ macro 972 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 973 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 974 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 975 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_image.c | 1066 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1115 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 1116 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 1117 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 1118 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_image.c | 1066 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1115 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 1116 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 1117 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 1118 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_image.c | 1259 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1308 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 1309 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 1310 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 1311 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_image.c | 1259 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1306 FLOODFILL_STEP(-1, -1, 0); in R_FloodFillSkin() 1308 FLOODFILL_STEP(1, 1, 0); in R_FloodFillSkin() 1310 FLOODFILL_STEP(-skinwidth, 0, -1); in R_FloodFillSkin() 1312 FLOODFILL_STEP(skinwidth, 0, 1); in R_FloodFillSkin()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_model.c | 1505 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1554 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin() 1555 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin() 1556 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin() 1557 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | gl_model.c | 1746 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1795 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin() 1796 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin() 1797 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin() 1798 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_image.c | 2071 #define FLOODFILL_STEP( off, dx, dy ) \ macro 2120 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in R_FloodFillSkin() 2121 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in R_FloodFillSkin() 2122 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in R_FloodFillSkin() 2123 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in R_FloodFillSkin()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_image.c | 1714 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1763 FLOODFILL_STEP (-1, -1, 0); in R_FloodFillSkin() 1766 FLOODFILL_STEP (1, 1, 0); in R_FloodFillSkin() 1769 FLOODFILL_STEP (-skinWidth, 0, -1); in R_FloodFillSkin() 1772 FLOODFILL_STEP (skinWidth, 0, 1); in R_FloodFillSkin()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | gl_model.c | 1821 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1875 FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin() 1879 FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin() 1883 FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin() 1887 FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_model.c | 1810 #define FLOODFILL_STEP( off, dx, dy ) \ macro 1864 FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin() 1868 FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin() 1872 FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin() 1876 FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | gl_model.c | 2598 #define FLOODFILL_STEP( off, dx, dy ) \ macro 2647 if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); in Mod_FloodFillSkin() 2648 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); in Mod_FloodFillSkin() 2649 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); in Mod_FloodFillSkin() 2650 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); in Mod_FloodFillSkin()
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