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Searched refs:FLOORMIRROR (Results 1 – 11 of 11) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Djnames.h33 #define FLOORMIRROR 341 macro
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djnames.h33 #define FLOORMIRROR 341 macro
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild-data/
H A Dnames.h44 #define FLOORMIRROR 166 macro
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dnames.h44 #define FLOORMIRROR 166 macro
H A Dgame.c1280 tilesizx[FLOORMIRROR] = 0;
1281 tilesizy[FLOORMIRROR] = 0;
1522 if (sector[i].floorpicnum == FLOORMIRROR)
1864 …ctor[hitsect].floorpicnum == SLIME) || (sector[hitsect].floorpicnum == FLOORMIRROR))) || ((hitwall…
3901 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0)
3959 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7));
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DNAMES.H44 #define FLOORMIRROR 166 macro
H A DGAME.C1013 tilesizx[FLOORMIRROR] = 0; in prepareboard()
1014 tilesizy[FLOORMIRROR] = 0; in prepareboard()
1255 if (sector[i].floorpicnum == FLOORMIRROR) in prepareboard()
1591 …ctor[hitsect].floorpicnum == SLIME) || (sector[hitsect].floorpicnum == FLOORMIRROR))) || ((hitwall… in shootgun()
3682 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()
3720 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7)); in drawscreen()
3786 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DNAMES.H44 #define FLOORMIRROR 166 macro
H A DGAME.C1014 tilesizx[FLOORMIRROR] = 0; in prepareboard()
1015 tilesizy[FLOORMIRROR] = 0; in prepareboard()
1256 if (sector[i].floorpicnum == FLOORMIRROR) in prepareboard()
1592 …ctor[hitsect].floorpicnum == SLIME) || (sector[hitsect].floorpicnum == FLOORMIRROR))) || ((hitwall… in shootgun()
3683 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()
3721 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7)); in drawscreen()
3787 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dnames.h44 #define FLOORMIRROR 166 macro
H A Dgame.cpp1269 tilesiz[FLOORMIRROR].x = 0; in prepareboard()
1270 tilesiz[FLOORMIRROR].y = 0; in prepareboard()
1517 if (sector[i].floorpicnum == FLOORMIRROR) in prepareboard()
1876 …fo.sect].floorpicnum == SLIME) || (sector[hitinfo.sect].floorpicnum == FLOORMIRROR))) || ((hitinfo… in shootgun()
3964 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()
4022 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7)); in drawscreen()