Searched refs:FLOORMIRROR (Results 1 – 11 of 11) sorted by relevance
33 #define FLOORMIRROR 341 macro
44 #define FLOORMIRROR 166 macro
1280 tilesizx[FLOORMIRROR] = 0;1281 tilesizy[FLOORMIRROR] = 0;1522 if (sector[i].floorpicnum == FLOORMIRROR)1864 …ctor[hitsect].floorpicnum == SLIME) || (sector[hitsect].floorpicnum == FLOORMIRROR))) || ((hitwall…3901 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0)3959 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7));
1013 tilesizx[FLOORMIRROR] = 0; in prepareboard()1014 tilesizy[FLOORMIRROR] = 0; in prepareboard()1255 if (sector[i].floorpicnum == FLOORMIRROR) in prepareboard()1591 …ctor[hitsect].floorpicnum == SLIME) || (sector[hitsect].floorpicnum == FLOORMIRROR))) || ((hitwall… in shootgun()3682 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()3720 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7)); in drawscreen()3786 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()
1014 tilesizx[FLOORMIRROR] = 0; in prepareboard()1015 tilesizy[FLOORMIRROR] = 0; in prepareboard()1256 if (sector[i].floorpicnum == FLOORMIRROR) in prepareboard()1592 …ctor[hitsect].floorpicnum == SLIME) || (sector[hitsect].floorpicnum == FLOORMIRROR))) || ((hitwall… in shootgun()3683 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()3721 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7)); in drawscreen()3787 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()
1269 tilesiz[FLOORMIRROR].x = 0; in prepareboard()1270 tilesiz[FLOORMIRROR].y = 0; in prepareboard()1517 if (sector[i].floorpicnum == FLOORMIRROR) in prepareboard()1876 …fo.sect].floorpicnum == SLIME) || (sector[hitinfo.sect].floorpicnum == FLOORMIRROR))) || ((hitinfo… in shootgun()3964 if ((gotpic[FLOORMIRROR>>3]&(1<<(FLOORMIRROR&7))) > 0) in drawscreen()4022 gotpic[FLOORMIRROR>>3] &= ~(1<<(FLOORMIRROR&7)); in drawscreen()