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Searched refs:FLUID_SEQ_SYSTEMRESET (Results 1 – 17 of 17) sorted by relevance

/dports/audio/fluidsynth/fluidsynth-2.2.4/src/midi/
H A Dfluid_seq_queue.cpp92 (ltype == FLUID_SEQ_SYSTEMRESET) in event_compare()
96 || (rtype != FLUID_SEQ_SYSTEMRESET && ltype == FLUID_SEQ_UNREGISTERING) in event_compare()
98 …|| (rtype != FLUID_SEQ_SYSTEMRESET && rtype != FLUID_SEQ_UNREGISTERING && ltype == FLUID_SEQ_BANKS… in event_compare()
100 …|| (rtype != FLUID_SEQ_SYSTEMRESET && rtype != FLUID_SEQ_UNREGISTERING && rtype != FLUID_SEQ_BANKS… in event_compare()
102 …|| (ltype != FLUID_SEQ_SYSTEMRESET && ltype != FLUID_SEQ_UNREGISTERING && ltype != FLUID_SEQ_BANKS… in event_compare()
103 …rtype != FLUID_SEQ_SYSTEMRESET && rtype != FLUID_SEQ_UNREGISTERING && rtype != FLUID_SEQ_BANKSELEC… in event_compare()
H A Dfluid_seqbind.c316 case FLUID_SEQ_SYSTEMRESET: in fluid_seq_fluidsynth_callback()
/dports/audio/fluidsynth/fluidsynth-2.2.4/test/
H A Dtest_seq_event_queue_sort.c13 { FLUID_SEQ_NOTEOFF, FLUID_SEQ_NOTEON, FLUID_SEQ_SYSTEMRESET, FLUID_SEQ_UNREGISTERING in callback_stable_sort()
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/include/fluidsynth/
H A Devent.h59 FLUID_SEQ_SYSTEMRESET, /**< System reset event @since 1.1.0 */ enumerator
/dports/audio/fluidsynth/fluidsynth-2.2.4/include/fluidsynth/
H A Devent.h62 FLUID_SEQ_SYSTEMRESET, /**< System reset event @since 1.1.0 */ enumerator
/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/fluidsynth/
H A Devent.h61 FLUID_SEQ_SYSTEMRESET, /**< System reset event @since 1.1.0 */ enumerator
/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/fluidsynth/
H A Devent.h61 FLUID_SEQ_SYSTEMRESET, /**< System reset event @since 1.1.0 */ enumerator
/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/fluidsynth/
H A Devent.h62 FLUID_SEQ_SYSTEMRESET, /**< System reset event @since 1.1.0 */ enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/include/fluidsynth/
H A Devent.h59 FLUID_SEQ_SYSTEMRESET, /**< System reset event @since 1.1.0 */ enumerator
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/src/midi/
H A Dfluid_seqbind.c240 case FLUID_SEQ_SYSTEMRESET: in fluid_seq_fluidsynth_callback()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/midi/
H A Dfluid_seqbind.c240 case FLUID_SEQ_SYSTEMRESET: in fluid_seq_fluidsynth_callback()
/dports/audio/fluidsynth/fluidsynth-2.2.4/src/synth/
H A Dfluid_event.c577 evt->type = FLUID_SEQ_SYSTEMRESET; in fluid_event_system_reset()
/dports/audio/ardour6/Ardour-6.8.0/libs/fluidsynth/src/
H A Dfluid_event.c568 evt->type = FLUID_SEQ_SYSTEMRESET; in fluid_event_system_reset()
/dports/games/libretro-prboom/libretro-prboom-cc80175/deps/fluidsynth/src/synth/
H A Dfluid_event.c443 evt->type = FLUID_SEQ_SYSTEMRESET; in fluid_event_system_reset()
/dports/audio/avldrums-lv2/avldrums.lv2-0.4.2/fluidsynth/src/
H A Dfluid_event.c552 evt->type = FLUID_SEQ_SYSTEMRESET; in fluid_event_system_reset()
/dports/audio/gmsynth-lv2/gmsynth.lv2-0.5.0/fluidsynth/src/
H A Dfluid_event.c552 evt->type = FLUID_SEQ_SYSTEMRESET; in fluid_event_system_reset()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/fluidsynth/src/synth/
H A Dfluid_event.c443 evt->type = FLUID_SEQ_SYSTEMRESET; in fluid_event_system_reset()