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Searched refs:FL_ALWAYSFACE (Results 1 – 3 of 3) sorted by relevance

/dports/games/starfighter/starfighter-2.4/src/
H A Ddefs.h139 #define FL_ALWAYSFACE (1L << 13) // Kline doesn't turn his back on you! ;) macro
H A Dgame.c1099 if (!(aliens[i].flags & FL_ALWAYSFACE)) in game_doAliens()
1109 if (aliens[i].flags & FL_ALWAYSFACE) in game_doAliens()
H A Dalien.c318 alien_defs[CD_KLINE].flags = FL_WEAPCO | FL_ALWAYSFACE | FL_CIRCLES | FL_NOBANTER; in alien_defs_init()