Searched refs:FL_ALWAYSFACE (Results 1 – 3 of 3) sorted by relevance
139 #define FL_ALWAYSFACE (1L << 13) // Kline doesn't turn his back on you! ;) macro
1099 if (!(aliens[i].flags & FL_ALWAYSFACE)) in game_doAliens()1109 if (aliens[i].flags & FL_ALWAYSFACE) in game_doAliens()
318 alien_defs[CD_KLINE].flags = FL_WEAPCO | FL_ALWAYSFACE | FL_CIRCLES | FL_NOBANTER; in alien_defs_init()