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Searched refs:FL_CONTINUOUS_FIRE (Results 1 – 3 of 3) sorted by relevance

/dports/games/starfighter/starfighter-2.4/src/
H A Ddefs.h141 #define FL_CONTINUOUS_FIRE (1L << 15) // Go absolutely nutts(!) macro
H A Dalien.c1661 alien->flags &= ~(FL_CIRCLES | FL_CONTINUOUS_FIRE | FL_DROPMINES); in alien_setKlineAI()
1668 alien->flags |= FL_CONTINUOUS_FIRE; in alien_setKlineAI()
1814 if ((alien->flags & FL_AIMS) || (alien->flags & FL_CONTINUOUS_FIRE)) in alien_checkTarget()
H A Dgame.c1209 || (aliens[i].flags & FL_CONTINUOUS_FIRE))) in game_doAliens()