Searched refs:FL_DESTROYABLE (Results 1 – 6 of 6) sorted by relevance
134 ent->flags |= FL_DESTROYABLE; in SP_func_breakable()332 ent->flags |= FL_DESTROYABLE; in SP_func_door()369 ent->flags |= FL_DESTROYABLE; in SP_func_door_sliding()399 ent->flags |= FL_DESTROYABLE; in SP_func_rotating()
135 #define G_IsBreakable(ent) ((ent)->flags & FL_DESTROYABLE)290 #define FL_DESTROYABLE 0x00000004 macro
71 ent->flags |= FL_DESTROYABLE; in G_InitCamera()
198 if ((chain->flags & FL_DESTROYABLE) && chain->HP) in G_MissionThink()
867 ent->flags |= FL_DESTROYABLE; in SP_misc_mission()
1080 ent->flags |= FL_DESTROYABLE; in G_ClientGetFreeSpawnPointForActorSize()