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Searched refs:FL_DESTROYABLE (Results 1 – 6 of 6) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_func.cpp134 ent->flags |= FL_DESTROYABLE; in SP_func_breakable()
332 ent->flags |= FL_DESTROYABLE; in SP_func_door()
369 ent->flags |= FL_DESTROYABLE; in SP_func_door_sliding()
399 ent->flags |= FL_DESTROYABLE; in SP_func_rotating()
H A Dg_local.h135 #define G_IsBreakable(ent) ((ent)->flags & FL_DESTROYABLE)
290 #define FL_DESTROYABLE 0x00000004 macro
H A Dg_camera.cpp71 ent->flags |= FL_DESTROYABLE; in G_InitCamera()
H A Dg_mission.cpp198 if ((chain->flags & FL_DESTROYABLE) && chain->HP) in G_MissionThink()
H A Dg_spawn.cpp867 ent->flags |= FL_DESTROYABLE; in SP_misc_mission()
H A Dg_client.cpp1080 ent->flags |= FL_DESTROYABLE; in G_ClientGetFreeSpawnPointForActorSize()