Searched refs:FL_DOGMODE (Results 1 – 7 of 7) sorted by relevance
598 if (PLAYER[0]->flags & FL_DOGMODE) in DoDogModePowerup()1179 player->flags &= ~(FL_SHROOMS|FL_ELASTO|FL_FLEET|FL_GODMODE|FL_DOGMODE); in DebugKeys()1289 if ((player->flags & FL_GODMODE) || (player->flags & FL_DOGMODE)) in WeaponCheat()
1545 if (player->flags & FL_DOGMODE) in PlayNoWaySound()2963 (ob->flags & FL_DOGMODE) in GivePowerup()3505 if (ob->flags & FL_DOGMODE) in GetBonus()3539 if (ob->flags & FL_DOGMODE) in GetBonus()3568 ob->flags |= FL_DOGMODE; in GetBonus()4022 if (ob->flags&FL_DOGMODE) in SetNormalHorizon()4154 if (!(ob->flags&FL_DOGMODE) && in PlayerTiltHead()4958 if (ob->flags & FL_DOGMODE) in SetWhoHaveWeapons()5300 else if (ob->flags & FL_DOGMODE) in CheckProtectionsAndPowerups()5485 if (ob->flags & FL_DOGMODE) in CheckTemp2Codes()[all …]
499 #define FL_DOGMODE 0x10000 macro
507 else if ( player->flags & FL_DOGMODE ) in DrawPlayScreen()2381 else if ( player->flags & FL_DOGMODE ) in GM_UpdateBonus()3222 if ( player->flags & FL_DOGMODE ) in LevelCompleted()3245 FL_DOGMODE | FL_BPV | FL_AV | FL_GASMASK ); in LevelCompleted()
2828 (tempactor->flags & FL_DOGMODE) || in MissileHit()3357 if (!(attacker->flags&FL_DOGMODE)) in SpawnSuperFatalityGibs()3566 ob->flags &= ~(FL_ELASTO|FL_GODMODE|FL_DOGMODE|FL_NOFRICTION|FL_RIDING); in BeginPlayerFatality()3681 if ((ob->flags & FL_GODMODE) || (ob->flags & FL_DOGMODE) || godmode) in Collision()5081 if ((tcl == playerobj) && (temp->flags & FL_DOGMODE)) in MissileTryMove()5159 … (!((tcl == playerobj) && ((temp->flags & FL_GODMODE) || (temp->flags & FL_DOGMODE) || godmode)))) in MissileTryMove()6348 if (ob->flags & FL_DOGMODE) in CheckOtherActors()6893 if ((ocl==playerobj)&&(ob->flags&FL_DOGMODE)) in CheckMaskedWalls()10832 (tempactor->flags & FL_DOGMODE) || in DamageThing()11407 if ((temp->flags & FL_GODMODE) || (temp->flags & FL_DOGMODE)) in T_Path()[all …]
932 if ( ( player->flags & FL_DOGMODE ) || in GameLoop()
2246 (!(player->flags & FL_DOGMODE)) && in WallRefresh()