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Searched refs:FL_DOGMODE (Results 1 – 7 of 7) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_debug.c598 if (PLAYER[0]->flags & FL_DOGMODE) in DoDogModePowerup()
1179 player->flags &= ~(FL_SHROOMS|FL_ELASTO|FL_FLEET|FL_GODMODE|FL_DOGMODE); in DebugKeys()
1289 if ((player->flags & FL_GODMODE) || (player->flags & FL_DOGMODE)) in WeaponCheat()
H A Drt_playr.c1545 if (player->flags & FL_DOGMODE) in PlayNoWaySound()
2963 (ob->flags & FL_DOGMODE) in GivePowerup()
3505 if (ob->flags & FL_DOGMODE) in GetBonus()
3539 if (ob->flags & FL_DOGMODE) in GetBonus()
3568 ob->flags |= FL_DOGMODE; in GetBonus()
4022 if (ob->flags&FL_DOGMODE) in SetNormalHorizon()
4154 if (!(ob->flags&FL_DOGMODE) && in PlayerTiltHead()
4958 if (ob->flags & FL_DOGMODE) in SetWhoHaveWeapons()
5300 else if (ob->flags & FL_DOGMODE) in CheckProtectionsAndPowerups()
5485 if (ob->flags & FL_DOGMODE) in CheckTemp2Codes()
[all …]
H A Drt_def.h499 #define FL_DOGMODE 0x10000 macro
H A Drt_game.c507 else if ( player->flags & FL_DOGMODE ) in DrawPlayScreen()
2381 else if ( player->flags & FL_DOGMODE ) in GM_UpdateBonus()
3222 if ( player->flags & FL_DOGMODE ) in LevelCompleted()
3245 FL_DOGMODE | FL_BPV | FL_AV | FL_GASMASK ); in LevelCompleted()
H A Drt_actor.c2828 (tempactor->flags & FL_DOGMODE) || in MissileHit()
3357 if (!(attacker->flags&FL_DOGMODE)) in SpawnSuperFatalityGibs()
3566 ob->flags &= ~(FL_ELASTO|FL_GODMODE|FL_DOGMODE|FL_NOFRICTION|FL_RIDING); in BeginPlayerFatality()
3681 if ((ob->flags & FL_GODMODE) || (ob->flags & FL_DOGMODE) || godmode) in Collision()
5081 if ((tcl == playerobj) && (temp->flags & FL_DOGMODE)) in MissileTryMove()
5159 … (!((tcl == playerobj) && ((temp->flags & FL_GODMODE) || (temp->flags & FL_DOGMODE) || godmode)))) in MissileTryMove()
6348 if (ob->flags & FL_DOGMODE) in CheckOtherActors()
6893 if ((ocl==playerobj)&&(ob->flags&FL_DOGMODE)) in CheckMaskedWalls()
10832 (tempactor->flags & FL_DOGMODE) || in DamageThing()
11407 if ((temp->flags & FL_GODMODE) || (temp->flags & FL_DOGMODE)) in T_Path()
[all …]
H A Drt_main.c932 if ( ( player->flags & FL_DOGMODE ) || in GameLoop()
H A Drt_draw.c2246 (!(player->flags & FL_DOGMODE)) && in WallRefresh()