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Searched refs:FL_DYING (Results 1 – 7 of 7) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_playr.c472 ob->flags &= ~FL_DYING; in SetShapeoffset()
518 ob->flags |= FL_DYING; in RevivePlayerobj()
1256 if (temp->flags & FL_DYING) in BatAttack()
3960 (!(tplayer->flags & FL_DYING)) in Move_Player_From_Exit_To_Start()
4242 if (!(ob->flags & FL_DYING)) in PlayerMove()
4254 ob->flags |= FL_DYING; in PlayerMove()
4349 if (ob->flags & FL_DYING) in T_Attack()
5698 if (ob->flags & FL_DYING) in CheckPlayerSpecials()
5924 if (ob->flags&FL_DYING) in T_Player()
5949 if (ob->flags & FL_DYING) in T_Player()
[all …]
H A Drt_actor.c3482 ob->flags |= FL_DYING; in BeginEnemyFatality()
3568 ob->flags |= FL_DYING; in BeginPlayerFatality()
4225 if (tactor->flags & FL_DYING) in TurnActorIntoSprite()
4324 (ob->flags & FL_DYING) in ActorDeath()
4545 ob->flags &= ~FL_DYING; in T_PlayDead()
7219 if (temp->flags & FL_DYING) in PushWallMove()
7360 if (!(ob->flags & FL_DYING)) in ActorMovement()
7773 tactor->flags |= FL_DYING; in T_BoulderDrop()
7808 if (ob->flags & FL_DYING) in CheckCrush()
9268 head->flags |= FL_DYING; in T_NME_Explode()
[all …]
H A D_rt_acto.h175 (!(ob->flags & FL_DYING)) \
H A Drt_def.h457 #define FL_DYING 0x1000 macro
H A Drt_actor.h103 { if ((ob->obclass == playerobj) && (ob->flags & FL_DYING)) \
H A Drt_game.c4196 dummy->flags &= ~FL_DYING; in Died()
4215 dummy->flags &= ~FL_DYING; in Died()
H A Drt_net.c2601 if (!(ob->flags&FL_DYING)) in ControlPlayerObj()