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Searched refs:FMOActive (Results 1 – 4 of 4) sorted by relevance

/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A DInputData.h1082 void FMOActive(bool newState) {Active = newState;}; in FMOActive() function
H A DInputData.cpp3812 if (parent->getAttributeValue(CML_convert(MMP_IOFMOActiveFlag), tb)) FMOActive(tb); in ReadXML()
H A Dinputbuilder.cpp4033 TmpInputRec->FMO.FMOActive(mFMOCheck->GetValue()); in OnFMOActiveCheckClick()
H A DFiles.cpp404 MainData->InputOptions->FMO.FMOActive(true); in OpenGAMESSInput()