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Searched refs:FMV_PLAY (Results 1 – 25 of 32) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DCinematic.h46 FMV_PLAY, // play enumerator
H A DCinematic.cpp335 status = FMV_PLAY; in InitFromFile()
337 status = ( looping ) ? FMV_PLAY : FMV_IDLE; in InitFromFile()
376 status = FMV_PLAY; in ResetTime()
417 status = FMV_PLAY; in ImageForTime()
425 while( (tfps != numQuads && status == FMV_PLAY) ) { in ImageForTime()
431 status = FMV_PLAY; in ImageForTime()
432 while( buf == NULL && status == FMV_PLAY ) { in ImageForTime()
443 status = FMV_PLAY; in ImageForTime()
445 while ( buf == NULL && status == FMV_PLAY ) { in ImageForTime()
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_cin.c1426 …dle].tfps != cinTable[currentHandle].numQuads ) && ( cinTable[currentHandle].status == FMV_PLAY ) ) in CIN_RunCinematic()
1443 } while ( s_rawend[CIN_STREAM] < s_soundtime && cinTable[currentHandle].status == FMV_PLAY ); in CIN_RunCinematic()
1453 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1541 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1737 …} while ( cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY ); … in CL_PlayCinematic_f()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cin.c1377 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1391 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1478 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1620 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_cin.c1377 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1391 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1478 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1620 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/evq3/evq3/code/client/
H A Dcl_cin.c1369 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1383 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1470 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1612 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cin.c1380 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1394 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1483 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1625 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cin.c1371 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1385 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1472 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1614 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_cin.c1377 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1391 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1478 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1638 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_cin.cpp1407 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1420 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1507 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1662 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_cin.c1377 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1391 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1478 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1638 …} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // w… in CL_PlayCinematic_f()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_cin.c1418 …dle].tfps != cinTable[currentHandle].numQuads ) && ( cinTable[currentHandle].status == FMV_PLAY ) ) in CIN_RunCinematic()
1430 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1516 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1688 …} while ( cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY ); … in CL_PlayCinematic_f()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_cin.cpp1441 && (cinTable[currentHandle].status == FMV_PLAY) ) in CIN_RunCinematic()
1454 cinTable[currentHandle].status = FMV_PLAY; in CIN_RunCinematic()
1561 cinTable[currentHandle].status = FMV_PLAY; in CIN_PlayCinematic()
1927 …while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wai… in PlayCinematic()
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1250 FMV_PLAY, // play enumerator
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h1250 FMV_PLAY, // play enumerator
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h1240 FMV_PLAY, // play enumerator
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h1259 FMV_PLAY, // play enumerator
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1274 FMV_PLAY, // play enumerator
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1777 FMV_PLAY, // play enumerator
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h1274 FMV_PLAY, // play enumerator
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.h1711 FMV_PLAY, // play enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_shared.h1741 FMV_PLAY, // play enumerator
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dq_splineshared.h1745 FMV_PLAY, // play enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dq_splineshared.h1774 FMV_PLAY, // play enumerator
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h1454 FMV_PLAY, // play enumerator

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