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Searched refs:FM_NOTFOCUSABLE (Results 1 – 15 of 15) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/UI/
H A DScrollBar.cpp56 backButton_->SetFocusMode(FM_NOTFOCUSABLE); in ScrollBar()
63 forwardButton_->SetFocusMode(FM_NOTFOCUSABLE); in ScrollBar()
H A DMenu.cpp51 focusMode_ = FM_NOTFOCUSABLE; in Menu()
70 URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Focus Mode", FM_NOTFOCUSABLE); in RegisterObject()
H A DUIElement.h72 FM_NOTFOCUSABLE = 0, enumerator
H A DUIElement.cpp110 focusMode_(FM_NOTFOCUSABLE), in UIElement()
192 …TRIBUTE("Focus Mode", GetFocusMode, SetFocusMode, FocusMode, focusModes, FM_NOTFOCUSABLE, AM_FILE); in RegisterObject()
H A DUI.cpp1067 if (element->GetFocusMode() != FM_NOTFOCUSABLE) in GetFocusableElement()
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Editor/
H A DEditorViewPaintSelection.as23 EditorPaintSelectionUIContainer.focusMode = FM_NOTFOCUSABLE;
H A DEditorViewSelectableOrigins.as44 EditorOriginUIContainer.focusMode = FM_NOTFOCUSABLE;
H A DAttributeEditor.as991 dragSld.focusMode = FM_NOTFOCUSABLE;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Engine/
H A DConsole.cpp341 interpreters_->SetFocusMode(enabled ? FM_FOCUSABLE_DEFOCUSABLE : FM_NOTFOCUSABLE); in PopulateInterpreter()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/UI/
H A DUIElement.pkg37 FM_NOTFOCUSABLE = 0,
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DUIAPI.cpp112 engine->RegisterEnumValue("FocusMode", "FM_NOTFOCUSABLE", FM_NOTFOCUSABLE); in RegisterUIElement()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Input/
H A DInput.cpp1102 (*iter)->SetFocusMode(FM_NOTFOCUSABLE); in AddScreenJoystick()
/dports/graphics/urho3d/Urho3D-1.7.1/Docs/
H A DAngelScriptAPI.h15530 FM_NOTFOCUSABLE, enumerator
H A DLuaScriptAPI.dox8234 - int FM_NOTFOCUSABLE
H A DScriptAPI.dox16110 - FM_NOTFOCUSABLE