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Searched refs:FONT12ARIAL (Results 1 – 25 of 54) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DIMP_Text_System.cc81 …_UL_X + 17, LAPTOP_SCREEN_WEB_UL_Y + 137, 640 , IMP_ABOUT_US_1 , FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
84 …_UL_X + 17, LAPTOP_SCREEN_WEB_UL_Y + 260, 640 , IMP_ABOUT_US_10, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
86 …_UL_X + 267, LAPTOP_SCREEN_WEB_UL_Y + 137, 640 , IMP_ABOUT_US_11, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
88 …_UL_X + 267, LAPTOP_SCREEN_WEB_UL_Y + 227, 640 , IMP_ABOUT_US_8, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
90 …_UL_X + 267, LAPTOP_SCREEN_WEB_UL_Y + 277, 640 , IMP_ABOUT_US_9, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
144 …REEN_UL_X + 293, LAPTOP_SCREEN_WEB_UL_Y + 370, 456 - 200, IMP_PERS_11, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
145 …REEN_UL_X + 363, LAPTOP_SCREEN_WEB_UL_Y + 370, 456 - 200, IMP_PERS_12, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
174 …EEN_UL_X + 355, LAPTOP_SCREEN_WEB_UL_Y + 51, 640, IMP_ATTRIB_SA_2 - 1, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
213 …OP_SCREEN_UL_X + 150, LAPTOP_SCREEN_WEB_UL_Y + 55, 200, IMP_FIN_2 - 1, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
218 …OP_SCREEN_UL_X + 160, LAPTOP_SCREEN_WEB_UL_Y + 60, 200, IMP_CON_2, FONT12ARIAL, FONT_WHITE, TR… in PrintImpText()
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H A DAIM.h47 #define AIM_WARNING_FONT FONT12ARIAL
48 #define AIM_FONT12ARIAL FONT12ARIAL
H A DIMP_Voices.cc148 …GUIButtonRef const btn = CreateIconAndTextButton(img, text, FONT12ARIAL, text_col, shadow_col, tex… in MakeButton()
310 FindFontCenterCoordinates( 290 + LAPTOP_UL_X, 0, 100, 0, sString, FONT12ARIAL, &sX, &sY ); in RenderVoiceIndex()
311 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in RenderVoiceIndex()
H A DMercs_No_Account.cc21 #define MERC_NA_TEXT_FONT FONT12ARIAL
53 …GUIButtonRef const btn = CreateIconAndTextButton(guiOpenAccountBoxButtonImage, text, FONT12ARIAL, … in MakeButton()
H A DFlorist_Gallery.cc27 #define FLOR_GALLERY_FLOWER_PRICE_FONT FONT12ARIAL
30 #define FLOR_GALLERY_FLOWER_DESC_FONT FONT12ARIAL
36 #define FLOR_GALLERY_FLOWER_DESC_TEXT_FONT FONT12ARIAL
H A DAIMFacialIndex.h16 #define AIM_FI_HELP_TITLE_FONT FONT12ARIAL
H A DAIM.cc347 …ottomMenuText[AIM_MEMBERS], MEMBERCARD_X, MEMBERS_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLO… in RenderAIM()
349 …ottomMenuText[AIM_POLICIES], POLICIES_X, POLICIES_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLO… in RenderAIM()
351 …imBottomMenuText[AIM_HISTORY], HISTORY_X, HISTORY_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM_FONT_MCOLO… in RenderAIM()
353 …DrawTextToScreen(AimBottomMenuText[AIM_LINKS], LINKS_X, LINK_TEXT_Y, LINK_SIZE_X, FONT12ARIAL, AIM… in RenderAIM()
696 …AIM_WARNING_TEXT_X, AIM_FLOWER_LINK_TEXT_Y, AIM_WARNING_TEXT_WIDTH, 2, FONT12ARIAL, 2, AimScreenTe… in DisplayFlowerAd()
H A DInsurance.h10 #define INS_FONT_MED FONT12ARIAL
H A DBrokenLink.cc13 #define BROKEN_LINK__FONT FONT12ARIAL
H A DIMP_Attribute_Entrance.cc63 pImpButtonText[ 13 ], FONT12ARIAL, in CreateIMPAttributeEntranceButtons()
H A DIMP_Personality_Entrance.cc70 pImpButtonText[ 1 ], FONT12ARIAL, in CreateIMPPersonalityEntranceButtons()
H A DIMP_AboutUs.cc76 giIMPAboutUsButtonImage[0], pImpButtonText[6], FONT12ARIAL, in CreateIMPAboutUsButtons()
H A DIMP_Personality_Quiz.cc159 …GUIButtonRef const btn = CreateIconAndTextButton(img, text, FONT12ARIAL, text_col, shadow_col, tex… in MakeButton()
314 Button->SpecifyGeneralTextAttributes(sString, FONT12ARIAL, FONT_WHITE, FONT_BLACK); in AddIMPPersonalityQuizAnswerButtons()
747 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in PrintQuizQuestionNumber()
H A DIMP_Begin_Screen.cc248 pImpButtonText[ 6 ], FONT12ARIAL, in CreateIMPBeginScreenButtons()
468 SetFontAttributes(FONT12ARIAL, FONT_BLACK, NO_SHADOW); in Print8CharacterOnlyString()
H A DMercs_Account.cc36 #define MERC_ACCOUNT_DYNAMIC_TEXT_FONT FONT12ARIAL
90 …GUIButtonRef const btn = CreateIconAndTextButton(guiMercAuthorizeButtonImage, text, FONT12ARIAL, M… in MakeButton()
H A DIMP_Attribute_Finish.cc74 …GUIButtonRef const btn = CreateIconAndTextButton(img, text, FONT12ARIAL, text_col, shadow_col, tex… in MakeButton()
H A DAIMHistory.cc30 #define AIM_HISTORY_TOC_TEXT_FONT FONT12ARIAL
32 #define AIM_HISTORY_PARAGRAPH_TITLE_FONT FONT12ARIAL
H A DIMP_HomePage.cc114 pImpButtonText[ 0 ], FONT12ARIAL, in CreateIMPHomePageButtons()
H A DIMP_SkillTraits.cc72 #define IMP_SKILL_TRAIT__FONT FONT12ARIAL
170 …Button = CreateIconAndTextButton(giIMPSkillTraitFinsihButtonImage, pImpButtonText[11], FONT12ARIAL, in EnterIMPSkillTrait()
H A DFlorist_Order_Form.cc36 #define FLOWER_ORDEER_SMALL_FONT FONT12ARIAL
37 #define FLOWER_ORDEER_BIG_FONT FONT12ARIAL
40 #define FLOWER_ORDEER_DROP_DOWN_FONT FONT12ARIAL
913 SetTextInputFont(FONT12ARIAL); in InitFlowerOrderTextInputBoxes()
H A DIMP_Personality_Finish.cc156 …GUIButtonRef const btn = CreateIconAndTextButton(img, text, FONT12ARIAL, text_col, shadow_col, tex… in MakeButton()
H A DIMP_Portraits.cc134 …GUIButtonRef const btn = CreateIconAndTextButton(img, text, FONT12ARIAL, text_col, shadow_col, tex… in MakeButton()
H A DAIMArchives.cc32 #define AIM_ALUMNI_POPUP_NAME_FONT FONT12ARIAL
35 #define AIM_ALUMNI_NAME_FONT FONT12ARIAL
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DMercTextBox.cc22 #define TEXT_POPUP_FONT FONT12ARIAL
25 #define MERC_TEXT_FONT FONT12ARIAL
H A DFont_Control.h37 #define FONT12ARIAL gp12PointArial macro

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