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Searched refs:FONT_NEARBLACK (Results 1 – 12 of 12) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DBobbyRGuns.h17 #define BOBBYR_GUNS_TEXT_COLOR_ON FONT_NEARBLACK
18 #define BOBBYR_GUNS_TEXT_COLOR_OFF FONT_NEARBLACK
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DFont_Control.h72 #define FONT_NEARBLACK 141 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorMapInfo.cc83 SetFontShadow( FONT_NEARBLACK ); in UpdateMapInfo()
H A DSector_Summary.cc921 SetFontShadow( FONT_NEARBLACK ); in RenderSummaryWindow()
925 SetFontShadow( FONT_NEARBLACK ); in RenderSummaryWindow()
1148 SetFontShadow( FONT_NEARBLACK ); in RenderSummaryWindow()
1934 SetProgressBarTitle( 0, str, BLOCKFONT2, FONT_RED, FONT_NEARBLACK ); in SummaryLoadMapCallback()
2247 SetProgressBarTitle( 0, "Generating map information", BLOCKFONT2, FONT_RED, FONT_NEARBLACK ); in RegenerateSummaryInfoForAllOutdatedMaps()
2328 SetProgressBarTitle( 0, "Generating map summary", BLOCKFONT2, FONT_RED, FONT_NEARBLACK ); in SummaryUpdateCallback()
H A DEditor_Taskbar_Utils.cc612 SetFontShadow(FONT_NEARBLACK); in RenderMapEntryPointsAndLights()
H A DLoadScreen.cc410 SetProgressBarTitle( 0, zOrigName, BLOCKFONT2, FONT_RED, FONT_NEARBLACK ); in LoadSaveScreenHandle()
H A DEditorMercs.cc1913 SetFontShadow(FONT_NEARBLACK); in UpdateMercsInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DPreBattle_Interface.cc154 btn->SpecifyHilitedTextColors(FONT_WHITE, FONT_NEARBLACK); in MakeButton()
894 SetFontShadow(FONT_NEARBLACK); in RenderPreBattleInterface()
H A DAuto_Resolve.cc1437 if (text != NULL) btn->SpecifyGeneralTextAttributes(text, BLOCKFONT2, 169, FONT_NEARBLACK); in MakeButton()
2829 SetFontShadow( FONT_NEARBLACK ); in DrawDebugText()
H A DMap_Screen_Interface.cc1810 …Y + 6, pRegion->iW, 0, FONT10ARIAL, FONT_BEIGE, pRegion->FastHelpText, FONT_NEARBLACK, MARK_DIRTY); in DisplayUserDefineHelpTextRegions()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DTactical_Placement_GUI.cc110 btn->SpecifyHilitedTextColors(FONT_WHITE, FONT_NEARBLACK); in MakeButton()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DFaces.cc771 SetFontAttributes(TINYFONT1, FONT_DKRED, DEFAULT_SHADOW, FONT_NEARBLACK); in HandleRenderFaceAdjustments()