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Searched refs:FONT_SZ (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/quasi88/quasi88-0.6.4/src/
H A Dmemory.c311 #define FONT_SZ (8*256*1) macro
427 size = load_rom( rom_list[ FONT_ROM ], font_mem, FONT_SZ, DISP_FNAME ); in memory_allocate()
431 if( size == FONT_SZ ){ printf( "OK\n" ); } in memory_allocate()
440 if( size != FONT_SZ ){ /* �۾���ϡ�����ROM����¢�ե���Ȥ���� */ in memory_allocate()
463 size = load_rom( rom_list[FONT2_ROM], font_mem2, FONT_SZ*2, DISP_IF_EXIST); in memory_allocate()
473 if( size == FONT_SZ*2 ){ in memory_allocate()
476 if( size == FONT_SZ ){ in memory_allocate()
492 memset( &font_mem3[0], 0, FONT_SZ*2 ); in memory_allocate()
506 if( size == FONT_SZ*2 ){ in memory_allocate()
509 if( size == FONT_SZ ){ in memory_allocate()
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/dports/games/instead/instead-3.4.1/src/
H A Dconfig.h28 #define FONT_SZ(v) (SCALABLE_FONT?((v) * (1.0f + ((0.1f * opt_fsize)))):(v)) macro
H A Dthemes.c802 if (!(t->font = fnt_load(t->font_name, FONT_SZ(t->font_size)))) { in game_theme_update_data()
810 if (!(t->inv_font = fnt_load(t->inv_font_name, FONT_SZ(t->inv_font_size)))) { in game_theme_update_data()
817 int m = FONT_SZ(t->inv_font_size); in game_theme_update_data()
H A Dgame.c2737 txt_box_scroll(el_box(id), -(FONT_SZ(game_theme.font_size)) * count); in scroll_up()
2748 txt_box_scroll(el_box(id), (FONT_SZ(game_theme.font_size)) * count); in scroll_down()
H A Dinstead_sprites.c333 lua_pushinteger(L, FONT_SZ(sz)); in luaB_font_size_scaled()
/dports/math/gnumeric/gnumeric-1.12.50/plugins/excel/
H A Dxlsx-read.c4888 …GSF_XML_IN_NODE (FONT, FONT_SZ, XL_NS_SS, "sz", GSF_XML_NO_CONTENT, &xlsx_CT_FontSize, NU…