Searched refs:FONT_SZ (Results 1 – 6 of 6) sorted by relevance
/dports/emulators/quasi88/quasi88-0.6.4/src/ |
H A D | memory.c | 311 #define FONT_SZ (8*256*1) macro 427 size = load_rom( rom_list[ FONT_ROM ], font_mem, FONT_SZ, DISP_FNAME ); in memory_allocate() 431 if( size == FONT_SZ ){ printf( "OK\n" ); } in memory_allocate() 440 if( size != FONT_SZ ){ /* �۾���ϡ�����ROM����¢�ե���Ȥ���� */ in memory_allocate() 463 size = load_rom( rom_list[FONT2_ROM], font_mem2, FONT_SZ*2, DISP_IF_EXIST); in memory_allocate() 473 if( size == FONT_SZ*2 ){ in memory_allocate() 476 if( size == FONT_SZ ){ in memory_allocate() 492 memset( &font_mem3[0], 0, FONT_SZ*2 ); in memory_allocate() 506 if( size == FONT_SZ*2 ){ in memory_allocate() 509 if( size == FONT_SZ ){ in memory_allocate() [all …]
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/dports/games/instead/instead-3.4.1/src/ |
H A D | config.h | 28 #define FONT_SZ(v) (SCALABLE_FONT?((v) * (1.0f + ((0.1f * opt_fsize)))):(v)) macro
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H A D | themes.c | 802 if (!(t->font = fnt_load(t->font_name, FONT_SZ(t->font_size)))) { in game_theme_update_data() 810 if (!(t->inv_font = fnt_load(t->inv_font_name, FONT_SZ(t->inv_font_size)))) { in game_theme_update_data() 817 int m = FONT_SZ(t->inv_font_size); in game_theme_update_data()
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H A D | game.c | 2737 txt_box_scroll(el_box(id), -(FONT_SZ(game_theme.font_size)) * count); in scroll_up() 2748 txt_box_scroll(el_box(id), (FONT_SZ(game_theme.font_size)) * count); in scroll_down()
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H A D | instead_sprites.c | 333 lua_pushinteger(L, FONT_SZ(sz)); in luaB_font_size_scaled()
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/dports/math/gnumeric/gnumeric-1.12.50/plugins/excel/ |
H A D | xlsx-read.c | 4888 …GSF_XML_IN_NODE (FONT, FONT_SZ, XL_NS_SS, "sz", GSF_XML_NO_CONTENT, &xlsx_CT_FontSize, NU…
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