/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | IMP_Text_System.cc | 81 …+ 17, LAPTOP_SCREEN_WEB_UL_Y + 137, 640 , IMP_ABOUT_US_1 , FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 84 …+ 17, LAPTOP_SCREEN_WEB_UL_Y + 260, 640 , IMP_ABOUT_US_10, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 86 …+ 267, LAPTOP_SCREEN_WEB_UL_Y + 137, 640 , IMP_ABOUT_US_11, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 88 …+ 267, LAPTOP_SCREEN_WEB_UL_Y + 227, 640 , IMP_ABOUT_US_8, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 90 …+ 267, LAPTOP_SCREEN_WEB_UL_Y + 277, 640 , IMP_ABOUT_US_9, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 144 …L_X + 293, LAPTOP_SCREEN_WEB_UL_Y + 370, 456 - 200, IMP_PERS_11, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 145 …L_X + 363, LAPTOP_SCREEN_WEB_UL_Y + 370, 456 - 200, IMP_PERS_12, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 179 …N_UL_X + 56, LAPTOP_SCREEN_WEB_UL_Y + 33, 240, IMP_ATTRIB_SA_18, FONT10ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 213 …EEN_UL_X + 150, LAPTOP_SCREEN_WEB_UL_Y + 55, 200, IMP_FIN_2 - 1, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() 218 …EEN_UL_X + 160, LAPTOP_SCREEN_WEB_UL_Y + 60, 200, IMP_CON_2, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText() [all …]
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H A D | IMP_Attribute_Entrance.cc | 64 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeEntranceButtons() 65 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeEntranceButtons()
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H A D | IMP_Personality_Entrance.cc | 71 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPPersonalityEntranceButtons() 72 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPPersonalityEntranceButtons()
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H A D | IMP_AboutUs.cc | 77 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAboutUsButtons() 78 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAboutUsButtons()
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H A D | IMP_HomePage.cc | 115 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPHomePageButtons() 116 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPHomePageButtons()
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H A D | IMP_Voices.cc | 146 const INT16 text_col = FONT_WHITE; in MakeButton() 311 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in RenderVoiceIndex()
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H A D | IMP_Attribute_Selection.cc | 400 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeSelectionButtons() 401 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeSelectionButtons() 438 SetFontAttributes(FONT10ARIAL, FONT_WHITE, NO_SHADOW); in RenderAttributeBoxes() 760 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in DrawBonusPointsRemaining()
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H A D | IMP_Finish.cc | 110 const INT16 text_col = FONT_WHITE; in MakeButton() 287 SetFontAttributes(FONT14ARIAL, FONT_WHITE); in RenderCharFullName()
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H A D | IMP_Personality_Quiz.cc | 157 const INT16 text_col = FONT_WHITE; in MakeButton() 314 Button->SpecifyGeneralTextAttributes(sString, FONT12ARIAL, FONT_WHITE, FONT_BLACK); in AddIMPPersonalityQuizAnswerButtons() 747 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in PrintQuizQuestionNumber()
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H A D | IMP_Begin_Screen.cc | 249 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPBeginScreenButtons() 250 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPBeginScreenButtons()
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H A D | CharProfile.cc | 598 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPButtons() 599 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPButtons()
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H A D | IMP_Attribute_Finish.cc | 72 const INT16 text_col = FONT_WHITE; in MakeButton()
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H A D | IMP_SkillTraits.cc | 171 FONT_WHITE, DEFAULT_SHADOW, in EnterIMPSkillTrait() 172 FONT_WHITE, DEFAULT_SHADOW, in EnterIMPSkillTrait()
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/dports/games/starfighter/starfighter-2.4/src/ |
H A D | title.c | 100 gfx_createTextObject(TS_DIFFICULTY, menutext, 0, 0, FONT_WHITE); in createDifficultyMenu() 116 gfx_createTextObject(TS_SOUND, _("SOUND - ON"), 0, 0, FONT_WHITE); in createOptionsMenu() 121 gfx_createTextObject(TS_MUSIC, _("MUSIC - ON"), 0, 0, FONT_WHITE); in createOptionsMenu() 248 gfx_createTextObject(TS_PRESENTS, "PRESENTS", 0, 0, FONT_WHITE); in title_show() 253 gfx_createTextObject(TS_OPTIONS, _("OPTIONS"), 0, 0, FONT_WHITE); in title_show() 254 gfx_createTextObject(TS_CREDITS, _("CREDITS"), 0, 0, FONT_WHITE); in title_show() 256 gfx_createTextObject(TS_QUIT, _("QUIT"), 0, 0, FONT_WHITE); in title_show() 266 5, 0, FONT_WHITE, 0, copyrightText); in title_show() 268 5, MENU_SPACING, FONT_WHITE, 0, copyrightText); in title_show() 270 5, 2 * MENU_SPACING, FONT_WHITE, 0, copyrightText); in title_show() [all …]
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H A D | intermission.c | 249 gfx_createTextObject(TS_SHOTS_FIRED, string, 0, 0, FONT_WHITE); in intermission_setStatusLines() 254 gfx_createTextObject(TS_HITS_SCORED, string, 0, 0, FONT_WHITE); in intermission_setStatusLines() 261 gfx_createTextObject(TS_ACCURACY, string, 0, 0, FONT_WHITE); in intermission_setStatusLines() 325 gfx_createTextObject(TS_PHOEBE_HEADER, "", 0, 0, FONT_WHITE); in intermission_setStatusLines() 326 gfx_createTextObject(TS_PHOEBE_KILLS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines() 327 gfx_createTextObject(TS_PHOEBE_DEATHS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines() 347 gfx_createTextObject(TS_URSULA_HEADER, "", 0, 0, FONT_WHITE); in intermission_setStatusLines() 348 gfx_createTextObject(TS_URSULA_KILLS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines() 349 gfx_createTextObject(TS_URSULA_DEATHS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines() 1620 135, 0, FONT_WHITE); in intermission() [all …]
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H A D | save.c | 114 imagePos, FONT_WHITE); in save_initSlots() 130 0, imagePos, FONT_WHITE); in save_initSlots() 339 gfx_renderUnicode(saveSlot[i], 70, y + 5, FONT_WHITE, 0, savesSurface); in save_createSurface() 343 gfx_renderUnicode(_("*** HELP ***"), 120, 170, FONT_WHITE, 0, savesSurface); in save_createSurface() 355 gfx_renderUnicode(_("SAVE"), 40, 270, FONT_WHITE, 0, savesSurface); in save_createSurface() 356 gfx_renderUnicode(_("CANCEL"), 150, 270, FONT_WHITE, 0, savesSurface); in save_createSurface() 357 gfx_renderUnicode(_("DELETE"), 270, 270, FONT_WHITE, 0, savesSurface); in save_createSurface() 358 gfx_renderUnicode(_("SAVE will save the game"), 17, 200, FONT_WHITE, 0, savesSurface); in save_createSurface() 360 gfx_renderUnicode(_("DELETE will remove the save"), 17, 240, FONT_WHITE, 0, savesSurface); in save_createSurface() 366 gfx_renderUnicode(_("Game Saved"), 130, 200, FONT_WHITE, 0, savesSurface); in save_createSurface() [all …]
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H A D | shop.c | 98 gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]); in drawSecondaryWeaponSurface() 106 gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]); in drawSecondaryWeaponSurface() 290 gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]); in drawShop() 295 gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]); in drawShop() 300 gfx_renderUnicode(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]); in drawShop() 307 gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop() 312 gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop() 317 gfx_renderUnicode(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop() 321 gfx_renderUnicode(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop() 351 gfx_renderUnicode(description, 10, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]); in drawShop() [all …]
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H A D | engine.c | 150 screen_renderString(string, -1, 250, FONT_WHITE); in engine_showError() 151 …renderString("Please try again. If this error persists, contact the authors", -1, 275, FONT_WHITE); in engine_showError() 152 screen_renderString("or reinstall the game", -1, 300, FONT_WHITE); in engine_showError() 155 screen_renderString("Project: Starfighter encountered an error whilst", -1, 250, FONT_WHITE); in engine_showError() 156 screen_renderString("attempting to load game data. Please try running", -1, 275, FONT_WHITE); in engine_showError() 157 …een_renderString("the game again. If the errors persist, reinstall the game", -1, 300, FONT_WHITE); in engine_showError() 160 screen_renderString("Project: Starfighter encountered a critical error", -1, 250, FONT_WHITE); in engine_showError() 161 …reen_renderString("while attempting to perform a required program function.", -1, 275, FONT_WHITE); in engine_showError() 162 screen_renderString("Please contact the authors with details.", -1, 300, FONT_WHITE); in engine_showError() 166 screen_renderString("Project: Starfighter will now exit", -1, 450, FONT_WHITE); in engine_showError() [all …]
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H A D | mission.c | 1124 …_("Primary Objectives"), screen->w / 2 - BRIEFING_WIDTH / 2 + 10, screen->h / 2 - 232, FONT_WHITE); in mission_drawScreen() 1169 gfx_createTextObject(TS_SHIELD, _("Shield"), 0, 0, FONT_WHITE); in mission_showStartScreen() 1171 gfx_createTextObject(TS_TARGET, _("Target"), 0, 0, FONT_WHITE); in mission_showStartScreen() 1172 gfx_createTextObject(TS_TARGET_SID, _("Sid"), 0, 0, FONT_WHITE); in mission_showStartScreen() 1173 gfx_createTextObject(TS_TARGET_PHOEBE, _("Phoebe"), 0, 0, FONT_WHITE); in mission_showStartScreen() 1174 gfx_createTextObject(TS_TARGET_KLINE, _("Kline"), 0, 0, FONT_WHITE); in mission_showStartScreen() 1175 gfx_createTextObject(TS_POWER, "Power", 0, 0, FONT_WHITE); in mission_showStartScreen() 1176 gfx_createTextObject(TS_OUTPUT, "Output", 0, 0, FONT_WHITE); in mission_showStartScreen() 1177 gfx_createTextObject(TS_COOLER, "Cooler", 0, 0, FONT_WHITE); in mission_showStartScreen() 1361 screen_renderUnicode(temp, -1, screen->h / 2 + 130, FONT_WHITE); in mission_showFinishedScreen() [all …]
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H A D | Starfighter.c | 143 screen_renderString("That doesn't work anymore", -1, 285, FONT_WHITE); in main() 144 screen_renderString("Try harder...", -1, 315, FONT_WHITE); in main()
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H A D | radio.c | 43 gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE); in radio_setMessage()
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H A D | game.c | 558 info_setLine(temp, FONT_WHITE); in game_doCollectables() 1394 info_setLine("Laser Overheat!", FONT_WHITE); in game_doPlayer() 1448 info_setLine("Weapon set to Spread", FONT_WHITE); in game_doPlayer() 1452 info_setLine("Weapon set to Concentrate", FONT_WHITE); in game_doPlayer() 1937 fontColor = FONT_WHITE; in game_doHud() 1946 fontColor = FONT_WHITE; in game_doHud() 1966 gfx_createTextObject(TS_OBJECTIVES, text, 0, 0, FONT_WHITE); in game_doHud() 1972 gfx_createTextObject(TS_CASH, text, 0, 0, FONT_WHITE); in game_doHud() 2001 fontColor = FONT_WHITE; in game_doHud() 2020 gfx_createTextObject(TS_AMMO, _("Heat"), 0, 0, FONT_WHITE); in game_doHud() [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Map_Screen_Interface_TownMine_Info.cc | 141 SetBoxHighLight( box, FONT_WHITE); in CreateDestroyTownInfoBox() 142 SetBoxSecondColumnForeground( box, FONT_WHITE); in CreateDestroyTownInfoBox() 144 SetBoxSecondColumnHighLight( box, FONT_WHITE); in CreateDestroyTownInfoBox() 489 …const btn = CreateIconAndTextButton(img, text, BLOCKFONT2, FONT_WHITE, FONT_BLACK, FONT_WHITE, FON… in MakeButton()
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/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | text.h | 53 FONT_WHITE, enumerator
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Font_Control.h | 63 #define FONT_WHITE 208 //lightest color macro
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