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Searched refs:FONT_WHITE (Results 1 – 25 of 58) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DIMP_Text_System.cc81 …+ 17, LAPTOP_SCREEN_WEB_UL_Y + 137, 640 , IMP_ABOUT_US_1 , FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
84 …+ 17, LAPTOP_SCREEN_WEB_UL_Y + 260, 640 , IMP_ABOUT_US_10, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
86 …+ 267, LAPTOP_SCREEN_WEB_UL_Y + 137, 640 , IMP_ABOUT_US_11, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
88 …+ 267, LAPTOP_SCREEN_WEB_UL_Y + 227, 640 , IMP_ABOUT_US_8, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
90 …+ 267, LAPTOP_SCREEN_WEB_UL_Y + 277, 640 , IMP_ABOUT_US_9, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
144 …L_X + 293, LAPTOP_SCREEN_WEB_UL_Y + 370, 456 - 200, IMP_PERS_11, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
145 …L_X + 363, LAPTOP_SCREEN_WEB_UL_Y + 370, 456 - 200, IMP_PERS_12, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
179 …N_UL_X + 56, LAPTOP_SCREEN_WEB_UL_Y + 33, 240, IMP_ATTRIB_SA_18, FONT10ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
213 …EEN_UL_X + 150, LAPTOP_SCREEN_WEB_UL_Y + 55, 200, IMP_FIN_2 - 1, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
218 …EEN_UL_X + 160, LAPTOP_SCREEN_WEB_UL_Y + 60, 200, IMP_CON_2, FONT12ARIAL, FONT_WHITE, TRUE, 0); in PrintImpText()
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H A DIMP_Attribute_Entrance.cc64 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeEntranceButtons()
65 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeEntranceButtons()
H A DIMP_Personality_Entrance.cc71 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPPersonalityEntranceButtons()
72 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPPersonalityEntranceButtons()
H A DIMP_AboutUs.cc77 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAboutUsButtons()
78 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAboutUsButtons()
H A DIMP_HomePage.cc115 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPHomePageButtons()
116 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPHomePageButtons()
H A DIMP_Voices.cc146 const INT16 text_col = FONT_WHITE; in MakeButton()
311 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in RenderVoiceIndex()
H A DIMP_Attribute_Selection.cc400 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeSelectionButtons()
401 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPAttributeSelectionButtons()
438 SetFontAttributes(FONT10ARIAL, FONT_WHITE, NO_SHADOW); in RenderAttributeBoxes()
760 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in DrawBonusPointsRemaining()
H A DIMP_Finish.cc110 const INT16 text_col = FONT_WHITE; in MakeButton()
287 SetFontAttributes(FONT14ARIAL, FONT_WHITE); in RenderCharFullName()
H A DIMP_Personality_Quiz.cc157 const INT16 text_col = FONT_WHITE; in MakeButton()
314 Button->SpecifyGeneralTextAttributes(sString, FONT12ARIAL, FONT_WHITE, FONT_BLACK); in AddIMPPersonalityQuizAnswerButtons()
747 SetFontAttributes(FONT12ARIAL, FONT_WHITE); in PrintQuizQuestionNumber()
H A DIMP_Begin_Screen.cc249 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPBeginScreenButtons()
250 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPBeginScreenButtons()
H A DCharProfile.cc598 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPButtons()
599 FONT_WHITE, DEFAULT_SHADOW, in CreateIMPButtons()
H A DIMP_Attribute_Finish.cc72 const INT16 text_col = FONT_WHITE; in MakeButton()
H A DIMP_SkillTraits.cc171 FONT_WHITE, DEFAULT_SHADOW, in EnterIMPSkillTrait()
172 FONT_WHITE, DEFAULT_SHADOW, in EnterIMPSkillTrait()
/dports/games/starfighter/starfighter-2.4/src/
H A Dtitle.c100 gfx_createTextObject(TS_DIFFICULTY, menutext, 0, 0, FONT_WHITE); in createDifficultyMenu()
116 gfx_createTextObject(TS_SOUND, _("SOUND - ON"), 0, 0, FONT_WHITE); in createOptionsMenu()
121 gfx_createTextObject(TS_MUSIC, _("MUSIC - ON"), 0, 0, FONT_WHITE); in createOptionsMenu()
248 gfx_createTextObject(TS_PRESENTS, "PRESENTS", 0, 0, FONT_WHITE); in title_show()
253 gfx_createTextObject(TS_OPTIONS, _("OPTIONS"), 0, 0, FONT_WHITE); in title_show()
254 gfx_createTextObject(TS_CREDITS, _("CREDITS"), 0, 0, FONT_WHITE); in title_show()
256 gfx_createTextObject(TS_QUIT, _("QUIT"), 0, 0, FONT_WHITE); in title_show()
266 5, 0, FONT_WHITE, 0, copyrightText); in title_show()
268 5, MENU_SPACING, FONT_WHITE, 0, copyrightText); in title_show()
270 5, 2 * MENU_SPACING, FONT_WHITE, 0, copyrightText); in title_show()
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H A Dintermission.c249 gfx_createTextObject(TS_SHOTS_FIRED, string, 0, 0, FONT_WHITE); in intermission_setStatusLines()
254 gfx_createTextObject(TS_HITS_SCORED, string, 0, 0, FONT_WHITE); in intermission_setStatusLines()
261 gfx_createTextObject(TS_ACCURACY, string, 0, 0, FONT_WHITE); in intermission_setStatusLines()
325 gfx_createTextObject(TS_PHOEBE_HEADER, "", 0, 0, FONT_WHITE); in intermission_setStatusLines()
326 gfx_createTextObject(TS_PHOEBE_KILLS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines()
327 gfx_createTextObject(TS_PHOEBE_DEATHS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines()
347 gfx_createTextObject(TS_URSULA_HEADER, "", 0, 0, FONT_WHITE); in intermission_setStatusLines()
348 gfx_createTextObject(TS_URSULA_KILLS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines()
349 gfx_createTextObject(TS_URSULA_DEATHS, "", 0, 0, FONT_WHITE); in intermission_setStatusLines()
1620 135, 0, FONT_WHITE); in intermission()
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H A Dsave.c114 imagePos, FONT_WHITE); in save_initSlots()
130 0, imagePos, FONT_WHITE); in save_initSlots()
339 gfx_renderUnicode(saveSlot[i], 70, y + 5, FONT_WHITE, 0, savesSurface); in save_createSurface()
343 gfx_renderUnicode(_("*** HELP ***"), 120, 170, FONT_WHITE, 0, savesSurface); in save_createSurface()
355 gfx_renderUnicode(_("SAVE"), 40, 270, FONT_WHITE, 0, savesSurface); in save_createSurface()
356 gfx_renderUnicode(_("CANCEL"), 150, 270, FONT_WHITE, 0, savesSurface); in save_createSurface()
357 gfx_renderUnicode(_("DELETE"), 270, 270, FONT_WHITE, 0, savesSurface); in save_createSurface()
358 gfx_renderUnicode(_("SAVE will save the game"), 17, 200, FONT_WHITE, 0, savesSurface); in save_createSurface()
360 gfx_renderUnicode(_("DELETE will remove the save"), 17, 240, FONT_WHITE, 0, savesSurface); in save_createSurface()
366 gfx_renderUnicode(_("Game Saved"), 130, 200, FONT_WHITE, 0, savesSurface); in save_createSurface()
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H A Dshop.c98 gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]); in drawSecondaryWeaponSurface()
106 gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]); in drawSecondaryWeaponSurface()
290 gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]); in drawShop()
295 gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]); in drawShop()
300 gfx_renderUnicode(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]); in drawShop()
307 gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop()
312 gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop()
317 gfx_renderUnicode(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop()
321 gfx_renderUnicode(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]); in drawShop()
351 gfx_renderUnicode(description, 10, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]); in drawShop()
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H A Dengine.c150 screen_renderString(string, -1, 250, FONT_WHITE); in engine_showError()
151 …renderString("Please try again. If this error persists, contact the authors", -1, 275, FONT_WHITE); in engine_showError()
152 screen_renderString("or reinstall the game", -1, 300, FONT_WHITE); in engine_showError()
155 screen_renderString("Project: Starfighter encountered an error whilst", -1, 250, FONT_WHITE); in engine_showError()
156 screen_renderString("attempting to load game data. Please try running", -1, 275, FONT_WHITE); in engine_showError()
157 …een_renderString("the game again. If the errors persist, reinstall the game", -1, 300, FONT_WHITE); in engine_showError()
160 screen_renderString("Project: Starfighter encountered a critical error", -1, 250, FONT_WHITE); in engine_showError()
161 …reen_renderString("while attempting to perform a required program function.", -1, 275, FONT_WHITE); in engine_showError()
162 screen_renderString("Please contact the authors with details.", -1, 300, FONT_WHITE); in engine_showError()
166 screen_renderString("Project: Starfighter will now exit", -1, 450, FONT_WHITE); in engine_showError()
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H A Dmission.c1124 …_("Primary Objectives"), screen->w / 2 - BRIEFING_WIDTH / 2 + 10, screen->h / 2 - 232, FONT_WHITE); in mission_drawScreen()
1169 gfx_createTextObject(TS_SHIELD, _("Shield"), 0, 0, FONT_WHITE); in mission_showStartScreen()
1171 gfx_createTextObject(TS_TARGET, _("Target"), 0, 0, FONT_WHITE); in mission_showStartScreen()
1172 gfx_createTextObject(TS_TARGET_SID, _("Sid"), 0, 0, FONT_WHITE); in mission_showStartScreen()
1173 gfx_createTextObject(TS_TARGET_PHOEBE, _("Phoebe"), 0, 0, FONT_WHITE); in mission_showStartScreen()
1174 gfx_createTextObject(TS_TARGET_KLINE, _("Kline"), 0, 0, FONT_WHITE); in mission_showStartScreen()
1175 gfx_createTextObject(TS_POWER, "Power", 0, 0, FONT_WHITE); in mission_showStartScreen()
1176 gfx_createTextObject(TS_OUTPUT, "Output", 0, 0, FONT_WHITE); in mission_showStartScreen()
1177 gfx_createTextObject(TS_COOLER, "Cooler", 0, 0, FONT_WHITE); in mission_showStartScreen()
1361 screen_renderUnicode(temp, -1, screen->h / 2 + 130, FONT_WHITE); in mission_showFinishedScreen()
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H A DStarfighter.c143 screen_renderString("That doesn't work anymore", -1, 285, FONT_WHITE); in main()
144 screen_renderString("Try harder...", -1, 315, FONT_WHITE); in main()
H A Dradio.c43 gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE); in radio_setMessage()
H A Dgame.c558 info_setLine(temp, FONT_WHITE); in game_doCollectables()
1394 info_setLine("Laser Overheat!", FONT_WHITE); in game_doPlayer()
1448 info_setLine("Weapon set to Spread", FONT_WHITE); in game_doPlayer()
1452 info_setLine("Weapon set to Concentrate", FONT_WHITE); in game_doPlayer()
1937 fontColor = FONT_WHITE; in game_doHud()
1946 fontColor = FONT_WHITE; in game_doHud()
1966 gfx_createTextObject(TS_OBJECTIVES, text, 0, 0, FONT_WHITE); in game_doHud()
1972 gfx_createTextObject(TS_CASH, text, 0, 0, FONT_WHITE); in game_doHud()
2001 fontColor = FONT_WHITE; in game_doHud()
2020 gfx_createTextObject(TS_AMMO, _("Heat"), 0, 0, FONT_WHITE); in game_doHud()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface_TownMine_Info.cc141 SetBoxHighLight( box, FONT_WHITE); in CreateDestroyTownInfoBox()
142 SetBoxSecondColumnForeground( box, FONT_WHITE); in CreateDestroyTownInfoBox()
144 SetBoxSecondColumnHighLight( box, FONT_WHITE); in CreateDestroyTownInfoBox()
489 …const btn = CreateIconAndTextButton(img, text, BLOCKFONT2, FONT_WHITE, FONT_BLACK, FONT_WHITE, FON… in MakeButton()
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dtext.h53 FONT_WHITE, enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DFont_Control.h63 #define FONT_WHITE 208 //lightest color macro

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