/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/ |
H A D | Editor_Taskbar_Creation.cc | 60 btn->SpecifyDownTextColors(FONT_YELLOW, FONT_BLACK); in MakeButtonTeam() 119 …iEditorButton[idx] = CreateTextButton(text, FONT10ARIAL, FONT_YELLOW, FONT_BLACK, x, TASKBAR_Y + y… in MakeButtonSchedule() 221 MakeButtonEquipment(MERCS_EQUIPMENT_AVERAGE, 2, FONT_YELLOW, "AVERAGE"); in InitEditorMercsToolbar() 227 MakeButtonAttribute(MERCS_ATTRIBUTES_AVERAGE, 2, FONT_YELLOW, "AVERAGE"); in InitEditorMercsToolbar() 235 …iEditorButton[MERCS_CIVILIAN_GROUP] = MakeTextButton(gszCivGroupNames[0], FONT_YELLOW, 574, 50, 60… in InitEditorMercsToolbar() 286 …iEditorButton[BUILDING_TOGGLE_ROOF_VIEW] = MakeTextButton("ROOFS", FONT_YELLOW, 110, 40, 50, 1… in InitEditorBuildingsToolbar() 287 …iEditorButton[BUILDING_TOGGLE_WALL_VIEW] = MakeTextButton("WALLS", FONT_YELLOW, 110, 55, 50, 1… in InitEditorBuildingsToolbar() 288 …iEditorButton[BUILDING_TOGGLE_INFO_VIEW] = MakeTextButton("ROOM INFO", FONT_YELLOW, 110, 70, 50, 1… in InitEditorBuildingsToolbar() 410 btn->SpecifyDownTextColors(FONT_YELLOW, FONT_ORANGE); in MakeButtonTab()
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H A D | EditorMapInfo.cc | 92 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo() 97 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo() 105 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo() 114 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo()
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H A D | Editor_Taskbar_Utils.cc | 389 SetFontForeground( FONT_YELLOW ); in DoTaskbar() 604 …DisplayWrappedString(x, y - 5, 40, 2, FONT10ARIAL, FONT_YELLOW, label, FONT_BLACK, CENTER_JUSTIFIE… in RenderEntryPoint() 643 colour = FONT_YELLOW; in RenderMapEntryPointsAndLights() 737 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderSelectedItemBlownUp() 763 SetFontForeground(FONT_YELLOW); in RenderSelectedItemBlownUp()
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H A D | Sector_Summary.cc | 749 SetFontForeground( FONT_YELLOW ); in RenderItemDetails() 805 SetFontForeground( FONT_YELLOW ); in RenderItemDetails() 933 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() 948 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() 954 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() 1104 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() 1221 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() 1233 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() 1313 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() 1332 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow() [all …]
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H A D | Item_Statistics.cc | 462 SetFontForeground( FONT_YELLOW ); in UpdateItemStatsPanel() 527 SetFontForeground( FONT_YELLOW ); in UpdateItemStatsPanel() 629 …GUIButtonRef const btn = CreateTextButton(a.label, SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, x, y, w… in MakeAttachmentButton() 995 …teTextButton(gszCivGroupNames[gpItem->ubOwnerCivGroup], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, 48… in SetupOwnershipGUI() 1075 …guiActionItemButton = CreateTextButton(str, FONT10ARIAL, FONT_YELLOW, FONT_BLACK, 510, EDITOR_TASK… in SetupActionItemsGUI()
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H A D | EditorTerrain.cc | 100 SetFontForeground( FONT_YELLOW ); in RenderTerrainTileButtons()
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H A D | EditorBuildings.cc | 90 SetFontForeground( FONT_YELLOW ); in UpdateBuildingsInfo() 628 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderDoorEditingWindow()
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H A D | EditorMercs.cc | 1825 SetFontAttributes(SMALLCOMPFONT, FONT_YELLOW); in UpdateMercsInfo() 1848 SetFontForeground( FONT_YELLOW ); in UpdateMercsInfo() 1855 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in UpdateMercsInfo() 1875 dp.fVisible || dp.ubProfile != NO_PROFILE ? FONT_YELLOW : FONT_DKYELLOW; in UpdateMercsInfo() 1942 SetFontForeground( FONT_YELLOW ); in UpdateMercsInfo() 1981 …DisplayWrappedString(436, EDITOR_TASKBAR_POS_Y + 32, 149, 2, FONT10ARIAL, FONT_YELLOW, str, FONT_B… in UpdateMercsInfo() 2058 ubFontColor = FONT_YELLOW; in RenderSelectedMercsInventory()
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H A D | EditorItems.cc | 541 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderEditorItemsInfo() 1465 UINT8 const foreground = idx == highlited ? FONT_LTRED : FONT_YELLOW; in DisplayItemStatistics()
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/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | text.h | 50 FONT_YELLOW = 6, enumerator
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Font_Control.h | 79 #define FONT_YELLOW 145 macro
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H A D | Message.cc | 54 #define INTERFACE_COLOR FONT_YELLOW
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | Loading_Screen.cc | 113 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in DisplayLoadScreenWithID()
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H A D | JAScreens.cc | 117 …DisplayWrappedString(50, 255, MAP_SCREEN_WIDTH - 50, 5, FONT12ARIAL, FONT_YELLOW, gubErrorText, 0,… in ErrorScreenHandle()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Exit_Grids.cc | 194 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(pMessageStrings[MSG_ENTERING_LEVEL], look_f… in AttemptToChangeFloorLevel() 198 ScreenMsg(FONT_YELLOW, MSG_INTERFACE, pMessageStrings[MSG_LEAVING_BASEMENT]); in AttemptToChangeFloorLevel()
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H A D | Tactical_Placement_GUI.cc | 340 (is_group ? s.ubGroupID == gubSelectedGroupID : i == gbSelectedMercID) ? FONT_YELLOW : in RenderTacticalPlacementGUI()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Auto_Resolve.cc | 1278 SetFontForeground( FONT_YELLOW ); in RenderAutoResolve() 1287 …>sCenterStartX + 16, 230 + gpAR->bVerticalOffset, 108, 2, FONT10ARIAL, FONT_YELLOW, gpStrategicStr… in RenderAutoResolve() 1391 …DisplayWrappedString(gpAR->sCenterStartX + 16, 310, 108, 2, FONT10ARIAL, FONT_YELLOW, gpStrategicS… in RenderAutoResolve() 1401 SetFontForeground( FONT_YELLOW ); in RenderAutoResolve() 1424 SetFontForeground( FONT_YELLOW ); in RenderAutoResolve() 2481 usColor = FONT_YELLOW; in RenderSoldierCellHealth() 2489 usColor = FONT_YELLOW; in RenderSoldierCellHealth() 2528 SetFontForeground( FONT_YELLOW ); in RenderSoldierCellHealth() 2832 SetFontForeground( FONT_YELLOW ); in DrawDebugText()
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H A D | Map_Screen_Interface_TownMine_Info.cc | 147 SetBoxForeground( box, FONT_YELLOW); in CreateDestroyTownInfoBox()
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H A D | PreBattle_Interface.cc | 867 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderPreBattleInterface()
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/dports/games/starfighter/starfighter-2.4/src/ |
H A D | defs.h | 695 FONT_YELLOW, enumerator
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H A D | gfx.c | 334 case FONT_YELLOW: in gfx_renderUnicodeBase() 1073 case FONT_YELLOW: in gfx_loadFont()
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H A D | mission.c | 841 mission_evaluate(type, id, &mission.completed2[i], &mission.targetValue2[i], FONT_YELLOW); in mission_updateRequirements()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Interface.cc | 1085 SetFontForeground(FONT_YELLOW); in DrawSelectedUIAboveGuy() 1113 SetFontForeground(FONT_YELLOW); in DrawSelectedUIAboveGuy() 1163 SetFontForeground(FONT_YELLOW); in DrawSelectedUIAboveGuy()
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H A D | Faces.cc | 937 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in HandleRenderFaceAdjustments()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | NPC.cc | 956 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc() 1006 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc()
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