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Searched refs:FONT_YELLOW (Results 1 – 25 of 36) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditor_Taskbar_Creation.cc60 btn->SpecifyDownTextColors(FONT_YELLOW, FONT_BLACK); in MakeButtonTeam()
119 …iEditorButton[idx] = CreateTextButton(text, FONT10ARIAL, FONT_YELLOW, FONT_BLACK, x, TASKBAR_Y + y… in MakeButtonSchedule()
221 MakeButtonEquipment(MERCS_EQUIPMENT_AVERAGE, 2, FONT_YELLOW, "AVERAGE"); in InitEditorMercsToolbar()
227 MakeButtonAttribute(MERCS_ATTRIBUTES_AVERAGE, 2, FONT_YELLOW, "AVERAGE"); in InitEditorMercsToolbar()
235 …iEditorButton[MERCS_CIVILIAN_GROUP] = MakeTextButton(gszCivGroupNames[0], FONT_YELLOW, 574, 50, 60… in InitEditorMercsToolbar()
286 …iEditorButton[BUILDING_TOGGLE_ROOF_VIEW] = MakeTextButton("ROOFS", FONT_YELLOW, 110, 40, 50, 1… in InitEditorBuildingsToolbar()
287 …iEditorButton[BUILDING_TOGGLE_WALL_VIEW] = MakeTextButton("WALLS", FONT_YELLOW, 110, 55, 50, 1… in InitEditorBuildingsToolbar()
288 …iEditorButton[BUILDING_TOGGLE_INFO_VIEW] = MakeTextButton("ROOM INFO", FONT_YELLOW, 110, 70, 50, 1… in InitEditorBuildingsToolbar()
410 btn->SpecifyDownTextColors(FONT_YELLOW, FONT_ORANGE); in MakeButtonTab()
H A DEditorMapInfo.cc92 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo()
97 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo()
105 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo()
114 SetFontForeground( FONT_YELLOW ); in UpdateMapInfo()
H A DEditor_Taskbar_Utils.cc389 SetFontForeground( FONT_YELLOW ); in DoTaskbar()
604 …DisplayWrappedString(x, y - 5, 40, 2, FONT10ARIAL, FONT_YELLOW, label, FONT_BLACK, CENTER_JUSTIFIE… in RenderEntryPoint()
643 colour = FONT_YELLOW; in RenderMapEntryPointsAndLights()
737 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderSelectedItemBlownUp()
763 SetFontForeground(FONT_YELLOW); in RenderSelectedItemBlownUp()
H A DSector_Summary.cc749 SetFontForeground( FONT_YELLOW ); in RenderItemDetails()
805 SetFontForeground( FONT_YELLOW ); in RenderItemDetails()
933 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
948 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
954 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
1104 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
1221 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
1233 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
1313 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
1332 SetFontForeground( FONT_YELLOW ); in RenderSummaryWindow()
[all …]
H A DItem_Statistics.cc462 SetFontForeground( FONT_YELLOW ); in UpdateItemStatsPanel()
527 SetFontForeground( FONT_YELLOW ); in UpdateItemStatsPanel()
629 …GUIButtonRef const btn = CreateTextButton(a.label, SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, x, y, w… in MakeAttachmentButton()
995 …teTextButton(gszCivGroupNames[gpItem->ubOwnerCivGroup], SMALLCOMPFONT, FONT_YELLOW, FONT_BLACK, 48… in SetupOwnershipGUI()
1075 …guiActionItemButton = CreateTextButton(str, FONT10ARIAL, FONT_YELLOW, FONT_BLACK, 510, EDITOR_TASK… in SetupActionItemsGUI()
H A DEditorTerrain.cc100 SetFontForeground( FONT_YELLOW ); in RenderTerrainTileButtons()
H A DEditorBuildings.cc90 SetFontForeground( FONT_YELLOW ); in UpdateBuildingsInfo()
628 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderDoorEditingWindow()
H A DEditorMercs.cc1825 SetFontAttributes(SMALLCOMPFONT, FONT_YELLOW); in UpdateMercsInfo()
1848 SetFontForeground( FONT_YELLOW ); in UpdateMercsInfo()
1855 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in UpdateMercsInfo()
1875 dp.fVisible || dp.ubProfile != NO_PROFILE ? FONT_YELLOW : FONT_DKYELLOW; in UpdateMercsInfo()
1942 SetFontForeground( FONT_YELLOW ); in UpdateMercsInfo()
1981 …DisplayWrappedString(436, EDITOR_TASKBAR_POS_Y + 32, 149, 2, FONT10ARIAL, FONT_YELLOW, str, FONT_B… in UpdateMercsInfo()
2058 ubFontColor = FONT_YELLOW; in RenderSelectedMercsInventory()
H A DEditorItems.cc541 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderEditorItemsInfo()
1465 UINT8 const foreground = idx == highlited ? FONT_LTRED : FONT_YELLOW; in DisplayItemStatistics()
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dtext.h50 FONT_YELLOW = 6, enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DFont_Control.h79 #define FONT_YELLOW 145 macro
H A DMessage.cc54 #define INTERFACE_COLOR FONT_YELLOW
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DLoading_Screen.cc113 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in DisplayLoadScreenWithID()
H A DJAScreens.cc117 …DisplayWrappedString(50, 255, MAP_SCREEN_WIDTH - 50, 5, FONT12ARIAL, FONT_YELLOW, gubErrorText, 0,… in ErrorScreenHandle()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExit_Grids.cc194 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(pMessageStrings[MSG_ENTERING_LEVEL], look_f… in AttemptToChangeFloorLevel()
198 ScreenMsg(FONT_YELLOW, MSG_INTERFACE, pMessageStrings[MSG_LEAVING_BASEMENT]); in AttemptToChangeFloorLevel()
H A DTactical_Placement_GUI.cc340 (is_group ? s.ubGroupID == gubSelectedGroupID : i == gbSelectedMercID) ? FONT_YELLOW : in RenderTacticalPlacementGUI()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAuto_Resolve.cc1278 SetFontForeground( FONT_YELLOW ); in RenderAutoResolve()
1287 …>sCenterStartX + 16, 230 + gpAR->bVerticalOffset, 108, 2, FONT10ARIAL, FONT_YELLOW, gpStrategicStr… in RenderAutoResolve()
1391 …DisplayWrappedString(gpAR->sCenterStartX + 16, 310, 108, 2, FONT10ARIAL, FONT_YELLOW, gpStrategicS… in RenderAutoResolve()
1401 SetFontForeground( FONT_YELLOW ); in RenderAutoResolve()
1424 SetFontForeground( FONT_YELLOW ); in RenderAutoResolve()
2481 usColor = FONT_YELLOW; in RenderSoldierCellHealth()
2489 usColor = FONT_YELLOW; in RenderSoldierCellHealth()
2528 SetFontForeground( FONT_YELLOW ); in RenderSoldierCellHealth()
2832 SetFontForeground( FONT_YELLOW ); in DrawDebugText()
H A DMap_Screen_Interface_TownMine_Info.cc147 SetBoxForeground( box, FONT_YELLOW); in CreateDestroyTownInfoBox()
H A DPreBattle_Interface.cc867 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in RenderPreBattleInterface()
/dports/games/starfighter/starfighter-2.4/src/
H A Ddefs.h695 FONT_YELLOW, enumerator
H A Dgfx.c334 case FONT_YELLOW: in gfx_renderUnicodeBase()
1073 case FONT_YELLOW: in gfx_loadFont()
H A Dmission.c841 mission_evaluate(type, id, &mission.completed2[i], &mission.targetValue2[i], FONT_YELLOW); in mission_updateRequirements()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.cc1085 SetFontForeground(FONT_YELLOW); in DrawSelectedUIAboveGuy()
1113 SetFontForeground(FONT_YELLOW); in DrawSelectedUIAboveGuy()
1163 SetFontForeground(FONT_YELLOW); in DrawSelectedUIAboveGuy()
H A DFaces.cc937 SetFontAttributes(FONT10ARIAL, FONT_YELLOW); in HandleRenderFaceAdjustments()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DNPC.cc956 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc()
1006 …ScreenMsg(FONT_YELLOW, MSG_INTERFACE, st_format_printf(TacticalStr[BALANCE_OWED_STR], p.zNickname,… in NPCConsiderReceivingItemFromMerc()

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