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Searched refs:FOOTPRINTS4__STATIC (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnamesdyn.cpp270 { "FOOTPRINTS4", DVPTR(FOOTPRINTS4), FOOTPRINTS4__STATIC },
898 int32_t FOOTPRINTS4 = FOOTPRINTS4__STATIC;
H A Dnamesdyn.h207 #define FOOTPRINTS4__STATIC 674 macro
H A Dgame.cpp2630 case FOOTPRINTS4__STATIC: in A_Spawn()
3760 case FOOTPRINTS4__STATIC: in G_DoSpriteAnimations()
3897 case FOOTPRINTS4__STATIC: in G_DoSpriteAnimations()
H A Dactors.cpp7791 case FOOTPRINTS4__STATIC: in G_MoveEffectors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp249 { "FOOTPRINTS4", DVPTR(FOOTPRINTS4), FOOTPRINTS4__STATIC, FOOTPRINTS4__STATICRR },
1701 int32_t FOOTPRINTS4 = FOOTPRINTS4__STATIC;
H A Dnamesdyn.h231 #define FOOTPRINTS4__STATIC 674 macro
H A Dgame.cpp2507 case FOOTPRINTS4__STATIC: in A_Spawn()
5028 case FOOTPRINTS4__STATIC: in G_DoSpriteAnimations()
5215 case FOOTPRINTS4__STATIC: in G_DoSpriteAnimations()
H A Dactors.cpp9020 case FOOTPRINTS4__STATIC: in G_MoveEffectors()