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Searched refs:FORCE_REFRESH_PERIOD (Results 1 – 2 of 2) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dsmallmap_gui.h68 static const uint FORCE_REFRESH_PERIOD = 930; ///< map is redrawn after that many milliseconds. variable
H A Dsmallmap_gui.cpp1075 …Window(WindowDesc *desc, int window_number) : Window(desc), refresh(GUITimer(FORCE_REFRESH_PERIOD)) in SmallMapWindow()
1419 …terval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD); in OnMouseOver()
1606 …terval(_smallmap_industry_highlight != INVALID_INDUSTRYTYPE ? BLINK_PERIOD : FORCE_REFRESH_PERIOD); in OnRealtimeTick()