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Searched refs:FP12_MULTIPLIER (Results 1 – 4 of 4) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/framework/
H A Dfixedpoint.h34 #define FP12_MULTIPLIER (1 << FP12_SHIFT) macro
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dimdload.cpp337 s.max.x = s.max.y = s.max.z = -FP12_MULTIPLIER; in _imd_calc_bounds()
338 s.min.x = s.min.y = s.min.z = FP12_MULTIPLIER; in _imd_calc_bounds()
340 vxmax.x = vymax.y = vzmax.z = -FP12_MULTIPLIER; in _imd_calc_bounds()
341 vxmin.x = vymin.y = vzmin.z = FP12_MULTIPLIER; in _imd_calc_bounds()
/dports/games/warzone2100/warzone2100/src/
H A Dlighting.cpp65 theSun = normalise(newSun) * float(FP12_MULTIPLIER); in setTheSun()
H A Dbucket3d.cpp46 #define SCALE_DEPTH (FP12_MULTIPLIER*7)