/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_pweap.c | 6 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 113 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Akimbo_Weapon_Generic() 115 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Akimbo_Weapon_Generic() 728 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 789 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in MatrixWeaponGeneric() 791 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in MatrixWeaponGeneric()
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H A D | p_weapon.c | 393 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 460 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 462 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 281 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 324 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 326 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 359 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 413 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 415 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2() 438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2() 438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2() 438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 335 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 382 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2() 384 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2() 438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2() 438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_weapon.c | 319 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 362 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 364 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2() 438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 432 ent->client->ps.gunFrame = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 333 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 376 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 378 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_weapon.c | 395 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 449 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 451 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_weapon.c | 350 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 390 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 392 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) { in Weapon_Generic()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 452 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 501 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 503 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_weapon.c | 442 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 496 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 498 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_weapon.c | 474 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro 523 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic() 525 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
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