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Searched refs:FRAME_DEACTIVATE_FIRST (Results 1 – 25 of 31) sorted by relevance

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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_pweap.c6 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
113 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Akimbo_Weapon_Generic()
115 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Akimbo_Weapon_Generic()
728 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
789 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in MatrixWeaponGeneric()
791 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in MatrixWeaponGeneric()
H A Dp_weapon.c393 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
460 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
462 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c281 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
324 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
326 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c359 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
413 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
415 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2()
438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2()
438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2()
438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c335 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
382 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2()
384 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic2()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2()
438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2()
438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c319 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
362 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
364 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
436 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic2()
438 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic2()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
432 ent->client->ps.gunFrame = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c333 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
376 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
378 if((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4){ in Weapon_Generic()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
432 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
434 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c395 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
449 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
451 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_weapon.c350 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
390 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
392 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) { in Weapon_Generic()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c452 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
501 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
503 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c442 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
496 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
498 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c474 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) macro
523 ent->client->ps.gunframe = FRAME_DEACTIVATE_FIRST; in Weapon_Generic()
525 if ((FRAME_DEACTIVATE_LAST - FRAME_DEACTIVATE_FIRST) < 4) in Weapon_Generic()

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