Searched refs:FRAME_DEBUG_INPUT (Results 1 – 3 of 3) sorted by relevance
158 if((sfd->frame.debug&FRAME_DEBUG_INPUT) && sfd->frameState!=FRAME_OUTSIDE) in timeoutListener()181 } else if((sfd->frame.debug&FRAME_DEBUG_INPUT) && sfd->frameState!=FRAME_OUTSIDE) { in status()200 if(sfd->frame.debug&FRAME_DEBUG_INPUT) birda_log("input frame overrun\n"); in status()
179 #define FRAME_DEBUG_INPUT 1 macro
509 if(verbosity>=VERBOSITY_LOW_LEVEL_IO) frameDev->debug|=FRAME_DEBUG_INPUT; in doOptions()