/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 335 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 337 …ric2(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 423 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic2() 468 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() argument 472 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 485 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_weapon.c | 535 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 537 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 648 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 699 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 704 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 717 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_weapon.c | 535 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 537 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument 648 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2() 699 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 704 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic() 717 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_weapon.c | 442 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 444 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 552 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic() 803 void Throw_Generic (edict_t *ent, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_THROW_SOUND, in Throw_Generic() argument 845 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Throw_Generic()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_pweap.c | 6 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 34 int FRAME_IDLE_LAST, in Akimbo_Weapon_Generic() argument 194 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Akimbo_Weapon_Generic() 728 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 730 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in MatrixWeaponGeneric() argument 845 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in MatrixWeaponGeneric()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 281 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 283 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() argument 365 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | p_weapon.c | 457 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 459 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 567 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic() 818 void Throw_Generic (edict_t *ent, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_THROW_SOUND, in Throw_Generic() argument 860 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Throw_Generic()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | hook.c | 6 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST…
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H A D | p_weapon.c | 319 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 321 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() argument 403 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 359 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 361 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 469 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 488 if (ent->client->ps.gunFrame == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 333 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 335 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() argument 417 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1) 380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument 488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | z_mtest.c | 8 int FRAME_IDLE_LAST,
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