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Searched refs:FRAME_IDLE_LAST (Results 1 – 25 of 49) sorted by relevance

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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c335 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
337 …ric2(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
423 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic2()
468 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST in Weapon_Generic() argument
472 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
485 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
492 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
544 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
549 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
562 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c535 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
537 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
648 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
699 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
704 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
717 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c535 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
537 …ic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic2() argument
648 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic2()
699 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
704 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
717 FRAME_IDLE_LAST, FRAME_DEACTIVATE_LAST, pause_frames, in Weapon_Generic()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c442 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
444 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
552 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
803 void Throw_Generic (edict_t *ent, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_THROW_SOUND, in Throw_Generic() argument
845 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Throw_Generic()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_pweap.c6 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
34 int FRAME_IDLE_LAST, in Akimbo_Weapon_Generic() argument
194 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Akimbo_Weapon_Generic()
728 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
730 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in MatrixWeaponGeneric() argument
845 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in MatrixWeaponGeneric()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c281 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
283 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST in Weapon_Generic() argument
365 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_weapon.c457 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
459 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
567 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
818 void Throw_Generic (edict_t *ent, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_THROW_SOUND, in Throw_Generic() argument
860 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Throw_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dhook.c6 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST
H A Dp_weapon.c319 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
321 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST in Weapon_Generic() argument
403 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c359 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
361 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
469 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
488 if (ent->client->ps.gunFrame == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c333 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
335 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST in Weapon_Generic() argument
417 if(ent->client->ps.gunframe == FRAME_IDLE_LAST){ in Weapon_Generic()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c378 #define FRAME_DEACTIVATE_FIRST (FRAME_IDLE_LAST + 1)
380 …ric (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST, int FRAME_DE… in Weapon_Generic() argument
488 if (ent->client->ps.gunframe == FRAME_IDLE_LAST) in Weapon_Generic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dz_mtest.c8 int FRAME_IDLE_LAST,

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